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More Blackstar

By techops | June 11, 2009

An unfortunate but necessary aspect of game development is that sometimes you have to be in stealth mode. We’re working on some truly remarkable things, none of which we can talk about right now. So we’ll talk about what we can… here are more concepts from our Science-Fantasy epic Blackstar!

Vular_battle

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Making Games is a Business (as well as a lot of fun!)

By techops | March 19, 2009

Game development covers a wide range of professions. Somewhat less glamorous, but equally important are the legal and business contributors. Our own Director of Finance, Ron Kerwin, recently attended the “Summit on Law and Business of Video Games Conference” in Dallas. Here are his notes on what proved to be a very informative event.

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Producer opening

By techops | February 13, 2009

Spacetime Studios is seeking a Producer who will be responsible for the successful delivery of a AAA MMO. We are an experienced, extremely successful team of veterans in the genre, with a mature and professional work ethic, and we need someone of exceptionally high caliber to lead the development effort.

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What a Night!

By the Directors | January 20, 2009

We want to extend a huge thanks to everyone that came out to talk with us. The response was literally overwhelming as we had over 200 people move through the meet-and-greet process. Everyone exhibited both patience and professionalism, and once again brought home the fact that Austin has a great pool of extremely talented, passionate, and dynamic individuals.

We are working our way through the resumes, so please be patient with us as we get back in touch for next steps.

Thanks!

We got Space… you got Time?

By Human Resources | December 18, 2008

Come test drive your future at Spacetime Studios’ Recruitment Night. We have immediate openings as well as future needs, so even if your skill set is not listed below please feel free to stop by to eat free food, socialize, and drop off a resume or a reel.

Wednesday, January 14th, 2009
6 p.m. - 9 p.m.
8627 N. Mo-Pac Ste. 300
Austin, Texas 78759

(Chancellor Office Building - Just past the NTB & old Harold’s Barn)

Current Openings:

Tech:

• Flash Programmers
• C++ Programmers

Design:

• Senior Content Designers
• Senior System Designers

• Audio Director
• Senior Sound Designer

Art:

• Environment Artists
• Character Artists
• Flash/ UI Artists
• Concept Artists

Production:

  • Associate Producers
  • Producers

If you are unable to attend please apply online at jobs@spacetimestudios.com

Studio Update

By the Directors | October 22, 2008

Head’s up… we’re back! We have found an amazing publishing partner and are working on a truly EVOLUTIONARY project. We are scaling back up so if you are looking for employment over the next 6 months please keep watching our job listings. There is not a lot more we can talk about right now, but we would like to take a moment to say THANKS to all the folks who have stuck with us and offered their support during this time of transition.

Flash Programmer

By techops | October 22, 2008

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Studio Update

By the Directors | August 26, 2008

The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at this address. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we wanted to share it with the community while we find our next path.

  • Download a high res version here.
  • Finally we would like to thank all the people who have helped find a new home for our folks. Austin is an amazing game development community and it really shines at times like these. Thanks everyone and stay tuned!

    Another chapter

    By the Directors | July 31, 2008

    News travels fast so let’s get right to it.

    Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but  - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.

    We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.

    RPG Vault Exclusive Concepts - 5

    By techops | July 9, 2008

    cs_banner_5.jpg

    A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime’s universe. See the final installment of this exclusive concept series here.

    pr@spacetimestudios.com jobs@spacetimestudios.com :: SPACETIME STUDIOS ::