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Studio Update

By the Directors | August 26, 2008

The studio is heads-down and figuring out our next move right now. We will be meeting with folks at Austin GDC, so if you would like to discuss business please contact us at this address. Here is 60 seconds of pre-production video from our original IP: Blackstar. This was captured back in February but we wanted to share it with the community while we find our next path.

  • Download a high res version here.
  • Finally we would like to thank all the people who have helped find a new home for our folks. Austin is an amazing game development community and it really shines at times like these. Thanks everyone and stay tuned!

    Another chapter

    By the Directors | July 31, 2008

    News travels fast so let’s get right to it.

    Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but  - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.

    We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.

    RPG Vault Exclusive Concepts - 5

    By techops | July 9, 2008

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    A look at some places that have been taken over by the ravenous insect-like Vular menace in Spacetime’s universe. See the final installment of this exclusive concept series here.

    RPG Vault Exclusive Concepts - 4

    By the Directors | July 4, 2008

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    Three more illustrations created by Spacetime to help envision its intriguing property. See Planet Colorado, Core Zero, and The Maelstrom concepts here.

    RPG Vault Exclusive Concepts - 3

    By the Directors | June 25, 2008

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    Spacetime shows more examples of the diverse locales its artists have envisioned within the space combat universe. See Kraken, the Celestial Sea, and the Twisting Void concepts here.

    RPG Vault Exclusive Concepts - 2

    By the Directors | June 18, 2008

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    We continue our annotated visual tour of Spacetime’s universe by visiting three places scarred by the Scorn invasion. Part two of a series of exclusive environment concepts can be found here.

    How to Intern at a Game Development Studio

    By the Concept Art Team | June 17, 2008

    Being an intern in the gaming industry isn’t what many people think. There aren’t any coffee runs or dry cleaning (except on Thursdays). It feels much more like being a student at a workshop, or perhaps an apprentice.

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    Read the rest! »

    RPG Vault Exclusive Concepts - 1

    By the Directors | June 11, 2008

     

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    The team at Spacetime Studios introduces three of the locations it’s creating for its space fantasy combat property. Part one of a series of exclusive environment concepts can be found here.

    Brandon Reinhart’s talk at ION

    By the Design Team | May 23, 2008

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    Click here for the 6/10/08 Massively article by Akela Talamasca (thanks Akela!)

    Click here for the 6/9/08 MPOGD article by Jason Van Horn (thanks Jason!)

    Click here for the 5/16/08 Gamasutra article by Wendy Despain (thanks Wendy!)

    Click here for the 5/15/08 transcript by Darius Kazemi (thanks Darius!)

    Massively Interview

    By the Directors | May 16, 2008

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    Read the rest! »

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