Archive for October, 2007

Made in China

Tuesday, October 30th, 2007

Recently I had the opportunity to visit China. My primary purpose was to understand the outsource market potential and get feedback from likeminded individuals at the Game Developer’s Conference in Shanghai. I also visited our partners in the Beijing studio. It was a most educational trip, and I’m happy to share my thoughts and pictures.

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Building a Powerhouse Concept Team

Tuesday, October 16th, 2007

Hello, my name is David Levy, and I am the Visual Director for Spacetime Studios. It’s always been essential to have a single unified vision carried through the entire production of a title. But as budgets and scope have grown over the years the penalty for not having such a vision has become lethal.
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Of E. Coli and Game Development

Tuesday, October 9th, 2007

Consider E. coli. You “expel” a few trillion of them at a time, ish, and that, (don’t be embarrassed) is a lot. Geneticists love them because they reproduce very quickly and they are, thanks to you, readily available. If you want to see what happens when bacteria have a mutation, you really don’t have to wait very long to study what happens to the next generation. So… imagine if every few minutes, you tried something new. If it was successful, the idea stays and becomes part of you. If it doesn’t work, who cares? You only missed out on a few minutes of Oprah, and you’ve got it recorded anyway.
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Mouth Money

Tuesday, October 2nd, 2007

If you’ve ever heard the phrase ‘Put your money where your mouth is,’ that’s good… but don’t do it. Money is riddled with disease. The phrase means that somebody ought to stop complaining about the way their bosses do things and go off to do things their own way. Even if it bankrupts them, kills them, or causes their mouths to fall out from some horrible infection. (more…)