In our booth at the Austin Game Developer’s Conference earlier this year, Spacetime Studios set up a monitor, a machine, and a Wacom tablet. David Levy (vision director) and Joe Watmough (concept artist) took turns drawing concept images in full view of the passerby on the conference room floor. A real-time tight-rope act. If the artist isn’t skilled enough to pull it off, or was just not feeling inspired, it would be embarrassing. Fortunately, it was an audacious success, one we got a lot of credit for.

Folks would gather for hours to watch our artists paint.


