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	<title>Comments on: Rigging a Skeletal Army</title>
	<link>http://www.spacetimestudios.com/2007/12/11/rigging-a-skeletal-army/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 20 Nov 2008 16:42:16 +0000</pubDate>
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		<title>By: Animation Retargetting</title>
		<link>http://www.spacetimestudios.com/2007/12/11/rigging-a-skeletal-army/#comment-405</link>
		<dc:creator>Animation Retargetting</dc:creator>
		<pubDate>Tue, 06 May 2008 21:39:34 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2007/12/11/rigging-a-skeletal-army/#comment-405</guid>
		<description>[...] we currently use both Base and Mapped retargeting. We use mapped Retargeting for porting our Autoskels animation data onto Bipeds, then we use Base retargeting to transfer the biped data to the other characters for a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] we currently use both Base and Mapped retargeting. We use mapped Retargeting for porting our Autoskels animation data onto Bipeds, then we use Base retargeting to transfer the biped data to the other characters for a [&#8230;]</p>
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		<title>By: arabian culture</title>
		<link>http://www.spacetimestudios.com/2007/12/11/rigging-a-skeletal-army/#comment-181</link>
		<dc:creator>arabian culture</dc:creator>
		<pubDate>Mon, 17 Mar 2008 08:42:39 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2007/12/11/rigging-a-skeletal-army/#comment-181</guid>
		<description>&lt;strong&gt;arabian culture...&lt;/strong&gt;

Man i just love your blog, keep the cool posts comin.....</description>
		<content:encoded><![CDATA[<p><strong>arabian culture&#8230;</strong></p>
<p>Man i just love your blog, keep the cool posts comin&#8230;..</p>
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