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	<title>Comments on: Requirements Gathering</title>
	<link>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 20 Nov 2008 16:25:34 +0000</pubDate>
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		<title>By: grim22x7</title>
		<link>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-631</link>
		<dc:creator>grim22x7</dc:creator>
		<pubDate>Thu, 05 Jun 2008 19:39:23 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-631</guid>
		<description>I agree with Kallen, I've never seen a game where you can communicate with the devs so early in the process. Though I think this is the first game I have known about so early in the process. It's really neat to see what goes into game development. I hope you guys get a community board going soon. If there already is one, could you direct me to it?</description>
		<content:encoded><![CDATA[<p>I agree with Kallen, I&#8217;ve never seen a game where you can communicate with the devs so early in the process. Though I think this is the first game I have known about so early in the process. It&#8217;s really neat to see what goes into game development. I hope you guys get a community board going soon. If there already is one, could you direct me to it?</p>
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		<title>By: Kallen</title>
		<link>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-301</link>
		<dc:creator>Kallen</dc:creator>
		<pubDate>Wed, 23 Apr 2008 08:08:35 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-301</guid>
		<description>Being a programmer, I can relate to this article!  My boss is constantly asking for changes, and if I don't plan ahead for these things, it makes my work a living hell.  I'm sure the same thing happens to you guys all the time, and I just wanna say I feel your pain.  But the worst thing a programmer can do is say, "no I can't do that" or "that's too complicated" because they are just limiting themselves.  I think half the fun of programming is overcoming the challenge of doing something incredibly complex, but the end user is totally unaware of just how complex it actually is.  Most of the time, your boss or the lead designer doesn't have a clue about how challenging a programming task is, but they know (and you know) it needs to be done for the greater good of the project.

Anyways, I am totally looking forward to this game, and I'm reading through your blogs and responding cause rarely do players get to interact with the developers.</description>
		<content:encoded><![CDATA[<p>Being a programmer, I can relate to this article!  My boss is constantly asking for changes, and if I don&#8217;t plan ahead for these things, it makes my work a living hell.  I&#8217;m sure the same thing happens to you guys all the time, and I just wanna say I feel your pain.  But the worst thing a programmer can do is say, &#8220;no I can&#8217;t do that&#8221; or &#8220;that&#8217;s too complicated&#8221; because they are just limiting themselves.  I think half the fun of programming is overcoming the challenge of doing something incredibly complex, but the end user is totally unaware of just how complex it actually is.  Most of the time, your boss or the lead designer doesn&#8217;t have a clue about how challenging a programming task is, but they know (and you know) it needs to be done for the greater good of the project.</p>
<p>Anyways, I am totally looking forward to this game, and I&#8217;m reading through your blogs and responding cause rarely do players get to interact with the developers.</p>
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		<title>By: Introduction to Infrastructure Systems</title>
		<link>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-225</link>
		<dc:creator>Introduction to Infrastructure Systems</dc:creator>
		<pubDate>Wed, 02 Apr 2008 16:15:51 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/01/24/requirements-gathering/#comment-225</guid>
		<description>[...] of every item in the game. The bulk of this document is a short and sweet bullet-point outline of the system requirements – and most of that is a list of the data we need to define for each bit of [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] of every item in the game. The bulk of this document is a short and sweet bullet-point outline of the system requirements – and most of that is a list of the data we need to define for each bit of [&#8230;]</p>
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