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	<title>Comments on: Concept&#8217;s role in grayworlding (Part 3 of 4)</title>
	<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 20 Nov 2008 17:55:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
		<item>
		<title>By: saidatem</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-489</link>
		<dc:creator>saidatem</dc:creator>
		<pubDate>Mon, 12 May 2008 18:18:18 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-489</guid>
		<description>Thanks so much for the informative description behind the work!</description>
		<content:encoded><![CDATA[<p>Thanks so much for the informative description behind the work!</p>
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		<title>By: Corondev</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-453</link>
		<dc:creator>Corondev</dc:creator>
		<pubDate>Sat, 10 May 2008 12:21:45 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-453</guid>
		<description>I read in germany 4 people from Wing Commander works on it.
That`s game can only be one thing...GREAT!</description>
		<content:encoded><![CDATA[<p>I read in germany 4 people from Wing Commander works on it.<br />
That`s game can only be one thing&#8230;GREAT!</p>
]]></content:encoded>
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		<title>By: Erin</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-227</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Thu, 03 Apr 2008 04:36:05 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-227</guid>
		<description>&lt;strong&gt;Erin...&lt;/strong&gt;

Wow, nice blog....</description>
		<content:encoded><![CDATA[<p><strong>Erin&#8230;</strong></p>
<p>Wow, nice blog&#8230;.</p>
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		<title>By: Stewart</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-223</link>
		<dc:creator>Stewart</dc:creator>
		<pubDate>Tue, 01 Apr 2008 16:08:10 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-223</guid>
		<description>&lt;strong&gt;Stewart...&lt;/strong&gt;

This is great...</description>
		<content:encoded><![CDATA[<p><strong>Stewart&#8230;</strong></p>
<p>This is great&#8230;</p>
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		<title>By: Mogster</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-152</link>
		<dc:creator>Mogster</dc:creator>
		<pubDate>Tue, 11 Mar 2008 23:02:44 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-152</guid>
		<description>Wow thats gorgeous i love the idea of fighting inside an asteroid structure. the entire game and its style just blows me away looks nice and fast paced for a change. Definitly keeping a watch on this. :D</description>
		<content:encoded><![CDATA[<p>Wow thats gorgeous i love the idea of fighting inside an asteroid structure. the entire game and its style just blows me away looks nice and fast paced for a change. Definitly keeping a watch on this. <img src='http://www.spacetimestudios.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Concept’s role in greyworlding &#124; Integral Concept</title>
		<link>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-148</link>
		<dc:creator>Concept’s role in greyworlding &#124; Integral Concept</dc:creator>
		<pubDate>Mon, 10 Mar 2008 21:31:05 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/10/concepts-role-in-greyworlding/#comment-148</guid>
		<description>[...] John Neff wrote an interesting post today onHere&#8217;s a quick excerptIn this blog we will focus on the other side of the coin, the visual one. Here’s the final concept for the Forbidden Core, and we’ll describe exactly how we got there in this blog. forbiddencore_c_09.JPG. (more…) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] John Neff wrote an interesting post today onHere&#8217;s a quick excerptIn this blog we will focus on the other side of the coin, the visual one. Here’s the final concept for the Forbidden Core, and we’ll describe exactly how we got there in this blog. forbiddencore_c_09.JPG. (more…) [&#8230;]</p>
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