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	<title>Comments on: Tech&#8217;s role in grayworlding (Part 4 of 4)</title>
	<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 28 Aug 2008 19:28:10 +0000</pubDate>
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		<title>By: Massively Interview</title>
		<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-542</link>
		<dc:creator>Massively Interview</dc:creator>
		<pubDate>Fri, 16 May 2008 15:29:42 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-542</guid>
		<description>[...] money is available, especially now that so much risk has been mitigated, but we would prefer to find a publishing partner again. Developers can make great games, but [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] money is available, especially now that so much risk has been mitigated, but we would prefer to find a publishing partner again. Developers can make great games, but [&#8230;]</p>
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		<title>By: Eihort</title>
		<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-394</link>
		<dc:creator>Eihort</dc:creator>
		<pubDate>Mon, 05 May 2008 21:36:31 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-394</guid>
		<description>Wow. The type of fast development you guys lay out here is incredible and I hope is something more and more dev teams move towards. The pace in this industry is kicking up and up and it's processes like these that really move things progressively forward I think.</description>
		<content:encoded><![CDATA[<p>Wow. The type of fast development you guys lay out here is incredible and I hope is something more and more dev teams move towards. The pace in this industry is kicking up and up and it&#8217;s processes like these that really move things progressively forward I think.</p>
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		<title>By: Itoao</title>
		<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-176</link>
		<dc:creator>Itoao</dc:creator>
		<pubDate>Sat, 15 Mar 2008 23:11:46 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-176</guid>
		<description>I cannot wait until another publisher picks this up. Your company seems to be on the right track and all this makes me excited to be able to play the final product.</description>
		<content:encoded><![CDATA[<p>I cannot wait until another publisher picks this up. Your company seems to be on the right track and all this makes me excited to be able to play the final product.</p>
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		<title>By: Doug</title>
		<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-167</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 14 Mar 2008 02:43:18 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-167</guid>
		<description>I need to play this now! Beam me up.</description>
		<content:encoded><![CDATA[<p>I need to play this now! Beam me up.</p>
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		<title>By: Maximum Greyworld &#124; Madness &#38; Games</title>
		<link>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-156</link>
		<dc:creator>Maximum Greyworld &#124; Madness &#38; Games</dc:creator>
		<pubDate>Wed, 12 Mar 2008 02:32:35 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/03/11/techs-role-in-grayworlding/#comment-156</guid>
		<description>[...] Finally, the production art team builds final assets that match the paint-overs. The result are finished assets that gameplay tested &#38; design approved. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Finally, the production art team builds final assets that match the paint-overs. The result are finished assets that gameplay tested &amp; design approved. [&#8230;]</p>
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