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	<title>Comments on: Introduction to Infrastructure Systems</title>
	<link>http://www.spacetimestudios.com/2008/04/02/introduction-to-infrastructure-systems/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 28 Aug 2008 19:32:45 +0000</pubDate>
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		<title>By: Nollind Whachell</title>
		<link>http://www.spacetimestudios.com/2008/04/02/introduction-to-infrastructure-systems/#comment-659</link>
		<dc:creator>Nollind Whachell</dc:creator>
		<pubDate>Tue, 10 Jun 2008 22:13:26 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/02/introduction-to-infrastructure-systems/#comment-659</guid>
		<description>Correct me if I'm wrong but in analyzing this infrastructure system, it looks very WoW-ish. I mean you even have an area called PVP:BGs (BG = Battlegrounds) with "Instancing" tied into it. If this game is going to primarily instanced PVP and you don't have some form of world PVP battles then I think you could be crushing a lot of people's hearts. Particularly since the visuals and story concept for the game look truly unbelievable.

Basically what I'm looking for is something like Warbirds in space or Microsoft Allegiance taken to the MMO level. I mean it sounds like you have certain components of this, like with crafting possibly relating to a tech tree, but the community/factional war aspects are what I can't find any details on. I mean you said involvement happens at all levels (i.e. "player-vs-player combat that serves all levels of skill ") but the question is "Are all level of skills contributing to one battle or frontline and is individual contributing in their own way, no matter how small the contribution?" In effect, this gives the individual the feel as though they are truly contributing to ongoing global community/faction goal.

And that's the problem with the World of Warcraft. The PVP battlegrounds are basically the equivalent of individual FPS maps with individual rewards. These individual battles need to directly influence and affect the greater global battle in some way.</description>
		<content:encoded><![CDATA[<p>Correct me if I&#8217;m wrong but in analyzing this infrastructure system, it looks very WoW-ish. I mean you even have an area called PVP:BGs (BG = Battlegrounds) with &#8220;Instancing&#8221; tied into it. If this game is going to primarily instanced PVP and you don&#8217;t have some form of world PVP battles then I think you could be crushing a lot of people&#8217;s hearts. Particularly since the visuals and story concept for the game look truly unbelievable.</p>
<p>Basically what I&#8217;m looking for is something like Warbirds in space or Microsoft Allegiance taken to the MMO level. I mean it sounds like you have certain components of this, like with crafting possibly relating to a tech tree, but the community/factional war aspects are what I can&#8217;t find any details on. I mean you said involvement happens at all levels (i.e. &#8220;player-vs-player combat that serves all levels of skill &#8220;) but the question is &#8220;Are all level of skills contributing to one battle or frontline and is individual contributing in their own way, no matter how small the contribution?&#8221; In effect, this gives the individual the feel as though they are truly contributing to ongoing global community/faction goal.</p>
<p>And that&#8217;s the problem with the World of Warcraft. The PVP battlegrounds are basically the equivalent of individual FPS maps with individual rewards. These individual battles need to directly influence and affect the greater global battle in some way.</p>
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		<title>By: Oman</title>
		<link>http://www.spacetimestudios.com/2008/04/02/introduction-to-infrastructure-systems/#comment-233</link>
		<dc:creator>Oman</dc:creator>
		<pubDate>Fri, 04 Apr 2008 17:26:21 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/02/introduction-to-infrastructure-systems/#comment-233</guid>
		<description>I just love how you continue to show us steps in your development process. It proves to me that once your game is out it will become great just because of the willingness to have blogs like these. I hope you continue to keep them even after the game releases.         "......Even when the live team is three people working in a cardboard box next to the train tracks behind the office." I sure hope that that doesn't happen but that sure is commitment.</description>
		<content:encoded><![CDATA[<p>I just love how you continue to show us steps in your development process. It proves to me that once your game is out it will become great just because of the willingness to have blogs like these. I hope you continue to keep them even after the game releases.         &#8220;&#8230;&#8230;Even when the live team is three people working in a cardboard box next to the train tracks behind the office.&#8221; I sure hope that that doesn&#8217;t happen but that sure is commitment.</p>
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