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	<title>Comments on: Iconic Character Development</title>
	<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/</link>
	<description>Game Development, Spacetime Style</description>
	<pubDate>Thu, 28 Aug 2008 19:31:09 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>By: grim22x7</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-638</link>
		<dc:creator>grim22x7</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:21:16 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-638</guid>
		<description>I know this is all concept art at this phase, or mostly so. I hope you stick closely to it. There are a lot of things I like about this style, in particular the emphasis on the eye's allows for a lot of expression hopefully you will allow for moods like in SWG. You mentioned that each of the Modes were unique but you also say that there is a tiered progression of armors. Could you explain this? If each one is unique how can they have this sort of structured tiered system? I think I'm digging at how does this relate to customizability. I'm a COH nut and I've been spoiled by their character creator for a long time so this is something important to me. 

eagerly waiting a community board and more details,
grim</description>
		<content:encoded><![CDATA[<p>I know this is all concept art at this phase, or mostly so. I hope you stick closely to it. There are a lot of things I like about this style, in particular the emphasis on the eye&#8217;s allows for a lot of expression hopefully you will allow for moods like in SWG. You mentioned that each of the Modes were unique but you also say that there is a tiered progression of armors. Could you explain this? If each one is unique how can they have this sort of structured tiered system? I think I&#8217;m digging at how does this relate to customizability. I&#8217;m a COH nut and I&#8217;ve been spoiled by their character creator for a long time so this is something important to me. </p>
<p>eagerly waiting a community board and more details,<br />
grim</p>
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		<title>By: Kenji</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-321</link>
		<dc:creator>Kenji</dc:creator>
		<pubDate>Fri, 25 Apr 2008 17:36:22 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-321</guid>
		<description>I dont know why this hasnt been done yet. But I hate seeing a gear or someones armor being several different things looking piled on. Id love to see people actually be able to set the color of thier armors and gears. Or the color scheme) . There would be several different possible paint jobs like racer(red with yellow stripes) Stealthy cool look(Black with white stripes) Army(Self explanitory) Navy(The blue version of army) ANd stickers(THrow some specail design onto the wing or side of youre craft.</description>
		<content:encoded><![CDATA[<p>I dont know why this hasnt been done yet. But I hate seeing a gear or someones armor being several different things looking piled on. Id love to see people actually be able to set the color of thier armors and gears. Or the color scheme) . There would be several different possible paint jobs like racer(red with yellow stripes) Stealthy cool look(Black with white stripes) Army(Self explanitory) Navy(The blue version of army) ANd stickers(THrow some specail design onto the wing or side of youre craft.</p>
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		<title>By: Kallen</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-300</link>
		<dc:creator>Kallen</dc:creator>
		<pubDate>Wed, 23 Apr 2008 07:55:21 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-300</guid>
		<description>Operative type classes have generally been the most entertaining for me to play.  However I do have one piece of suggestion for the devs relating to this blog.  You mentioned 3 key level plateaus of gear progression, and I suggest having varied gear types for any level.  Often in many other games I will see a bunch of people wearing the exact same "tier set", and it's really boring.  Spice it up!  The more combinations the better!</description>
		<content:encoded><![CDATA[<p>Operative type classes have generally been the most entertaining for me to play.  However I do have one piece of suggestion for the devs relating to this blog.  You mentioned 3 key level plateaus of gear progression, and I suggest having varied gear types for any level.  Often in many other games I will see a bunch of people wearing the exact same &#8220;tier set&#8221;, and it&#8217;s really boring.  Spice it up!  The more combinations the better!</p>
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		<title>By: Kenji</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-294</link>
		<dc:creator>Kenji</dc:creator>
		<pubDate>Mon, 21 Apr 2008 04:06:53 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-294</guid>
		<description>Wow, amazing stuff. I can see this character either is Anime or Manga style or is greatly, GREATLY, inspired by it, which I love. You are all doing a great job with this game, and I hope to see more news soon. You definantly have a fan. Now I dont know why the chances of  getting a reply around here is, but will this game be anime style, or have anime cameos(like this character)  or will the in game graphics differ from the artist perception of the character and not be anime styled at all?</description>
		<content:encoded><![CDATA[<p>Wow, amazing stuff. I can see this character either is Anime or Manga style or is greatly, GREATLY, inspired by it, which I love. You are all doing a great job with this game, and I hope to see more news soon. You definantly have a fan. Now I dont know why the chances of  getting a reply around here is, but will this game be anime style, or have anime cameos(like this character)  or will the in game graphics differ from the artist perception of the character and not be anime styled at all?</p>
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		<title>By: Damien</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-264</link>
		<dc:creator>Damien</dc:creator>
		<pubDate>Fri, 11 Apr 2008 22:06:32 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-264</guid>
		<description>Awesome as usual. Can't wait to see to play this game when it comes out.</description>
		<content:encoded><![CDATA[<p>Awesome as usual. Can&#8217;t wait to see to play this game when it comes out.</p>
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		<title>By: Yimayz</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-263</link>
		<dc:creator>Yimayz</dc:creator>
		<pubDate>Fri, 11 Apr 2008 19:56:54 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-263</guid>
		<description>I see some old friends posting and following you guys. Doing the same, keep up the good work. The blogs keep me coming back and I can't wait to see Blackstar come to life.</description>
		<content:encoded><![CDATA[<p>I see some old friends posting and following you guys. Doing the same, keep up the good work. The blogs keep me coming back and I can&#8217;t wait to see Blackstar come to life.</p>
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		<title>By: Jeroen</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-261</link>
		<dc:creator>Jeroen</dc:creator>
		<pubDate>Fri, 11 Apr 2008 18:49:30 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-261</guid>
		<description>Hell, I'm fully with Rafael on this one. Anything to just get a chance to play this.</description>
		<content:encoded><![CDATA[<p>Hell, I&#8217;m fully with Rafael on this one. Anything to just get a chance to play this.</p>
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		<title>By: Rafael M</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-260</link>
		<dc:creator>Rafael M</dc:creator>
		<pubDate>Fri, 11 Apr 2008 16:21:21 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-260</guid>
		<description>I'm praying that this game gets picked up -- seriously.

If it helps any, please tell potential publishers that I'm willing to buy 2-4 copies and will give them out more copies as Christmas and birthday presents.</description>
		<content:encoded><![CDATA[<p>I&#8217;m praying that this game gets picked up &#8212; seriously.</p>
<p>If it helps any, please tell potential publishers that I&#8217;m willing to buy 2-4 copies and will give them out more copies as Christmas and birthday presents.</p>
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		<title>By: MMO Clerks &#187; Spacetime Studios reveals character development for Blackstar</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-259</link>
		<dc:creator>MMO Clerks &#187; Spacetime Studios reveals character development for Blackstar</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:10:35 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-259</guid>
		<description>[...] Plus, y&#8217;know &#8230; it&#8217;s prettier. We love concept art at Massively, and a look behind the scenes is always welcome. Check out the rest of the article! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Plus, y&#8217;know &#8230; it&#8217;s prettier. We love concept art at Massively, and a look behind the scenes is always welcome. Check out the rest of the article! [&#8230;]</p>
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	<item>
		<title>By: Jeroen</title>
		<link>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-255</link>
		<dc:creator>Jeroen</dc:creator>
		<pubDate>Fri, 11 Apr 2008 06:49:02 +0000</pubDate>
		<guid>http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#comment-255</guid>
		<description>It looks great. I've read about Blackstar from time to time on your site and in blogs and frankly it sounds and looks awesome. Thanks for the article above. It was the artwork in the beginning (Meet omicron-Walker) that drew me to Blackstar when I saw it in a magazine and it was great seeing the development of just that character in the images above.
Good luck with everything! Can't wait for a chance to play this one.</description>
		<content:encoded><![CDATA[<p>It looks great. I&#8217;ve read about Blackstar from time to time on your site and in blogs and frankly it sounds and looks awesome. Thanks for the article above. It was the artwork in the beginning (Meet omicron-Walker) that drew me to Blackstar when I saw it in a magazine and it was great seeing the development of just that character in the images above.<br />
Good luck with everything! Can&#8217;t wait for a chance to play this one.</p>
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