<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[Spacetime Studios - Blogs - Elly's Blog. by Ellyidol]]></title>
		<link>http://www.spacetimestudios.com/blog.php?15088-Elly-s-Blog</link>
		<description>This is the community of players that play Spacetime Studios games.</description>
		<language>en</language>
		<lastBuildDate>Sat, 18 May 2013 21:46:01 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.spacetimestudios.com/images/misc/rss.jpg</url>
			<title><![CDATA[Spacetime Studios - Blogs - Elly's Blog. by Ellyidol]]></title>
			<link>http://www.spacetimestudios.com/blog.php?15088-Elly-s-Blog</link>
		</image>
		<item>
			<title>Back home, not for long though.</title>
			<link>http://www.spacetimestudios.com/entry.php?163-Back-home-not-for-long-though</link>
			<pubDate>Sun, 11 Dec 2011 10:00:03 GMT</pubDate>
			<description>Hey all, I arrived Cebu (home) yesterday, was very fortunate for the travel to almost completely sync me with the time-difference (was still up at...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Hey all, I arrived Cebu (home) yesterday, was very fortunate for the travel to almost completely sync me with the time-difference (was still up at 5AM today, but not so bad :p).<br />
<br />
I have to take another trip out of town, just an hour away, for a company event. I don't think I'll be bringing my laptop since it's just a light trip and I'd be pretty busy. <br />
<br />
Hope all is well! I'll put up photos of my trip + this event soon :)<br />
<br />
Take care everyone!</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?163-Back-home-not-for-long-though</guid>
		</item>
		<item>
			<title>Last leg of trip - en route to elite cap.</title>
			<link>http://www.spacetimestudios.com/entry.php?147-Last-leg-of-trip-en-route-to-elite-cap</link>
			<pubDate>Tue, 06 Dec 2011 22:35:24 GMT</pubDate>
			<description><![CDATA[Hey everyone! I hope you've all been well and having awesome fun in-game.  
 
I arrived Milan today after a long drive, the last stop for our trip...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Hey everyone! I hope you've all been well and having awesome fun in-game. <br />
<br />
I arrived Milan today after a long drive, the last stop for our trip before we head home this Friday. I've loved Italy so far - food, art, culture, *cough* women *cough* :D I think I'm content in those areas though, it's time for home, gaming, and friends :)<br />
<br />
On the gaming side, due to the long hours we spend on the road driving + the pretty decent 3G reception here, I was able to get myself up to 65 and 1/4. Closing in! A big thank you to my wonderful guild mates for &quot;surprising&quot; me with a 65 Str Set. Working for the crafting materials + fees was definitely easier than farming for the pieces themselves. Love you fellow Noobs :)<br />
<br />
I have some stuff planned for when I get home - show you guys my trip, updating some guides, getting to cap, trying out chrome and probably starting a YouTube channel dedicated to all these. I'm pretty hyped about it so stay tuned!<br />
<br />
See you all soon, take care, and as always, happy gaming :)<br />
<br />
-Elly/Bryan</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?147-Last-leg-of-trip-en-route-to-elite-cap</guid>
		</item>
		<item>
			<title>Joined Heyzap!</title>
			<link>http://www.spacetimestudios.com/entry.php?138-Joined-Heyzap!</link>
			<pubDate>Fri, 02 Dec 2011 17:53:37 GMT</pubDate>
			<description><![CDATA[After reading from Sam that the STS games were now available in Heyzap, I decided to give it a try.  
 
I'm under "Ellyidol" over there and checked...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">After reading from Sam that the STS games were now available in Heyzap, I decided to give it a try. <br />
<br />
I'm under &quot;Ellyidol&quot; over there and checked in under PL. Will be checking for the other stuff I play on my devices. <br />
<br />
Feel free to search for me, add me, I don't think there's a poke feature though :p<br />
<br />
See ya!<br />
<br />
-Elly</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?138-Joined-Heyzap!</guid>
		</item>
		<item>
			<title>Hard to blog on mobile.</title>
			<link>http://www.spacetimestudios.com/entry.php?134-Hard-to-blog-on-mobile</link>
			<pubDate>Wed, 30 Nov 2011 21:03:29 GMT</pubDate>
			<description><![CDATA[Hey everyone! Greetings from Rome! 
 
I got a few messages the past few days asking whether I was back home yet since I've been on the forums. It...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Hey everyone! Greetings from Rome!<br />
<br />
I got a few messages the past few days asking whether I was back home yet since I've been on the forums. It turns out that getting a prepaid sim with unlimited Internet isn't that expensive here :D downside is that I didn't bring my laptop, iDevices only which makes it pretty hard to fully blog. <br />
<br />
That said, just wanted to give a quick heads up that I'm still traveling. I have some really awesome pictures lined up especially taken for these blogs and the community. <br />
<br />
I hope everyone is well! Saw the SL campaign announcement, I hope everyone gets to cap soon. I also saw the PL chrome announcement, see you on the chrome-side soon ;)<br />
<br />
Take care! Keep and happy gaming!<br />
<br />
-Bryan/Elly</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?134-Hard-to-blog-on-mobile</guid>
		</item>
		<item>
			<title>Off to Italy with family. GTL time!</title>
			<link>http://www.spacetimestudios.com/entry.php?121-Off-to-Italy-with-family-GTL-time!</link>
			<pubDate>Sat, 26 Nov 2011 08:49:46 GMT</pubDate>
			<description><![CDATA[Hey everyone, I'll be leaving tomorrow (roughly 24 hours) for Italy with the family. A vacation with a side trip for a small pilgrimage with the Pope...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Hey everyone, I'll be leaving tomorrow (roughly 24 hours) for Italy with the family. A vacation with a side trip for a small pilgrimage with the Pope :)<br />
<br />
We fly out to Rome for a few days, then dad is challenging himself to drive up north around Italy. Gonna be gone for about 13 days (fingers crossed, internet will be fully stable when I come back).<br />
<br />
Looking forward to everything BUT the cold weather. I heard its roughly 8-10 degrees during the day, dropping to 0 or below at night =/ <br />
<br />
Until then, good luck and have fun! Hopefully I still have access to the forums, I will put up another blog post with pictures if I do :)<br />
<br />
Take care everyone!</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?121-Off-to-Italy-with-family-GTL-time!</guid>
		</item>
		<item>
			<title>I simply cannot wait for the PC version!</title>
			<link>http://www.spacetimestudios.com/entry.php?117-I-simply-cannot-wait-for-the-PC-version!</link>
			<pubDate>Thu, 24 Nov 2011 10:22:45 GMT</pubDate>
			<description><![CDATA[Due to my home internet being very unstable and slow the past few days, I've been quite limited in my gaming. However, I have unlimited 3G internet.....]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Due to my home internet being very unstable and slow the past few days, I've been quite limited in my gaming. However, I have unlimited 3G internet.. PL time!<br />
<br />
It was like a dejavu, logging on again through my iPhone (did the heating become more apparent after iOS 5? Seemed to be). And what do you know, exactly 4 guild members online + me. Guild run! I missed running with them, Chant, Maynard, Zaltair, Masterhoon - I know I'll catch the rest later :)<br />
<br />
After awhile though, the heat was too much from my phone. I eventually had to reclaim my iPad from my sister to use for the afternoon - internet tethering from my phone and I was playing again. <br />
<br />
I got my first pink! A 61 Dex Wing (set piece apparently, but boo for being 61). Guildmates were lucky enough to get some crafted materials too (I wonder how much these things sell nowadays). <br />
<br />
I eventually had to go, phone battery was depleting and I had stuff to do. It was awesome coming back in and playing with my guildmates again though.<br />
<br />
That said, I SIMPLY CANNOT WAIT FOR THE PC VERSION! I've been spending a lot more time on my PC now, and fingers crossed that my home internet gets fixed, so having PL on my PC would definitely be awesome. Plus, Sam said that the PC version would be coming before the end of the year! Source: <a href="http://www.spacetimestudios.com/showthread.php?43445-PC-version-or-70-71-first" target="_blank">http://www.spacetimestudios.com/show...or-70-71-first</a><br />
<br />
Anything significant or noteworthy happen to you guys recently? A series of pinks, an awesome group, any experience? Let me know!<br />
<br />
-Elly</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?117-I-simply-cannot-wait-for-the-PC-version!</guid>
		</item>
		<item>
			<title>What good do sharks do?</title>
			<link>http://www.spacetimestudios.com/entry.php?114-What-good-do-sharks-do</link>
			<pubDate>Wed, 23 Nov 2011 03:17:05 GMT</pubDate>
			<description>I watched a couple of movies with my sister last night, one surfing movie involving a shark, another shark movie, and finally another holiday movie....</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I watched a couple of movies with my sister last night, one surfing movie involving a shark, another shark movie, and finally another holiday movie. All three seemed to have been ruined by a shark - the shark biting the surfer, the shark attacking a swamp, and a shark attacking a tourist.<br />
<br />
This got me thinking, what good do sharks actually do in the world? What do you think? :)</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?114-What-good-do-sharks-do</guid>
		</item>
		<item>
			<title>Skill tree thoughts.</title>
			<link>http://www.spacetimestudios.com/entry.php?110-Skill-tree-thoughts</link>
			<pubDate>Tue, 22 Nov 2011 03:43:37 GMT</pubDate>
			<description><![CDATA[As promised, I would be posting my ideas on what possible skill trees each class could have in PL. I'd love to hear your ideas as well! 
 
*Bear 
...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">As promised, I would be posting my ideas on what possible skill trees each class could have in PL. I'd love to hear your ideas as well!<br />
<br />
<b>Bear<br />
<br />
</b>Damage versus Tank - Simple as that, I think it should be divided into two main roles, do damage or to tank - or a bit of both!<br />
<br />
<b>Bird</b><br />
<br />
Single target versus AOE - Since the bird's job is to do damage, my idea of a skill tree would be specializing in doing single-target damage (bosses) or AOE damage (mobs). Of course, if possible, you could go hybrid.<br />
<br />
<b>Mage</b><br />
<br />
Support versus Nuker - IMO, the mage has the hardest time defining it's role. Is it a support class? Is it a nuke class? Specialization would allow more defined roles to be made, with the option of staying as a hybrid of course.<br />
<br />
What do you guys think? What do you have in mind? Let us know :)</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?110-Skill-tree-thoughts</guid>
		</item>
		<item>
			<title>Off school, holidays starting!</title>
			<link>http://www.spacetimestudios.com/entry.php?96-Off-school-holidays-starting!</link>
			<pubDate>Sat, 19 Nov 2011 03:42:39 GMT</pubDate>
			<description><![CDATA[Ooooh, a blog! What does this button do? 
 
I just got off school this Thursday, my last final exam finally! (fingers crossed). You know, it's your...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Ooooh, a blog! What does this button do?<br />
<br />
I just got off school this Thursday, my last final exam finally! (fingers crossed). You know, it's your last exam before a long break, all your friends have finished, it's really early in the morning.. You just want to finish it :D<br />
<br />
I also just flew back home from Sydney. Back to the homeland - the Philippines :) Quite a change in climate. Sydney was getting warmer, but it could get cold and extremely cold through rain. It's warm here, period. <br />
<br />
Finally woke up early today. The time difference helped, -3 hours from Sydney here. Got a good few thousand XP with my guild in PL, so I'm 62. Getting there! ;)<br />
<br />
I'm also leaving for Italy in a week or so, quality time with la familia. I dread the freezing weather though, have always been a sunny, beachy, outdoorsy with shirt off kinda guy :p<br />
<br />
Anyway, what are your plans like? Holidays? Vacations out? Let me know! :)<br />
<br />
Heading out to the mall, haven't been home in months! Take care everyone!<br />
<br />
-Bryan</blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?96-Off-school-holidays-starting!</guid>
		</item>
		<item>
			<title>Blog Guide: Crowd Control - what a Bear does best.</title>
			<link>http://www.spacetimestudios.com/entry.php?93-Blog-Guide-Crowd-Control-what-a-Bear-does-best</link>
			<pubDate>Thu, 17 Nov 2011 07:21:14 GMT</pubDate>
			<description>This guide is primarily focused on educating new players on how to play a Bear and what it is capable of. 
 
 
_*Guide Objectives: 
*_ 
*1. *To show...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">This guide is primarily focused on educating new players on how to play a Bear and what it is capable of.<br />
<br />
<hr /><br />
<u><b>Guide Objectives:<br />
</b></u><br />
<b>1. </b>To show what crowd control is and what it can do.<br />
<b>2. </b>To show what a bear has to effectively crowd control.<br />
<b>3. </b>To show how a bear can crowd control.<br />
<br />
<hr /><br />
<b><u><font size="3">What is Crowd Control?</font><br />
</u></b><br />
Crowd Control or CC, which from here on we will use, has this definition from Wikipedia:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<b>Crowd control</b> (also called <b>CC</b>) is a term used in massive multiplayer online role-playing games (<font color="#0645ad">MMORPG</font>)s to refer to the ability to limit the number of <a href="http://en.wikipedia.org/w/index.php?title=Mobs_(gaming)&amp;action=edit&amp;redlink=1" target="_blank">mobs</a> actively fighting during an encounter. It can also refer to abilities that influence or prevent the abilities or actions of other character(s). Crowd control can be extremely powerful, controlling the possible outcomes of an encounter, as it forces opponents to use a smaller set of abilities/actions. Players use crowd control to create offense/defense ratio imbalances between themselves and their opponent(s); used properly, CC often renders an opponent nearly useless, allowing the CCer to use abilities/actions against an opponent without fear of retaliation or response. <b>In a group setting, crowd control often makes combat safer, easier, or viable.</b>
			
		</div>
	</div>
</div>This definition is almost perfect to describe CC-ing in PL. However, CC-ing in PL comes hand in hand with two things: <b>Tanking and Aggro Management.<br />
</b><br />
<b>Tanking:<br />
</b><br />
<div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				<b>Definition:</b> When used online, especially while playing an MMORPG, this term is used to describe a player character class which is designed to absorb damage from others or computer aided characters. <br />
<br />
&quot;Tank&quot; characters are especially important in large group instances. A Tank's job is to stand before the group, using their abilities and high armor values to force a particular &quot;mob&quot; (or group of) to continue attacking the Tank, while other characters contribute to over all damage while not taking damage themselves.
			
		</div>
	</div>
</div><b>Aggro Management:</b><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_quote">
		<div class="quote_container">
			<div class="bbcode_quote_container"></div>
			
				Aggro is understood to be the condition of a particular mob attacking a particular character. Managing aggro is one of the most important aspects of grouping because it determines how much damage the group receives and where the damage ends up.
			
		</div>
	</div>
</div>CC-ing needs Tanking and Aggro Management since the only effective CC-er in the game is the <b>Bear.</b> Consequently, the other classes in the game cannot CC, Tank, and have Aggro Management as well as a Bear can.<br />
<br />
Since CC-ing requires Tanking and Aggro Management, it also requires one final and most important rule for a bear:<br />
<br />
<div style="text-align: center;"><font size="3"><b>&quot;Lead the group and stay in front.&quot; - This is the Bear motto.</b></font></div><br />
<br />
<br />
<hr /><br />
<font size="3"><u><b>What a Bear can do for Crowd Control<br />
<br />
</b></u><font size="2">To learn how to effectively CC with a Bear, we must first look at what a Bear has (skills) to CC with.<br />
</font><font size="2"><br />
In order of importance, this is what a Bear has to use:<br />
<br />
<b>1. </b><u><b>Beckon</b></u> <br />
<br />
<img src="http://i365.photobucket.com/albums/oo96/bryantioliu/6674b4cb.jpg" border="0" alt="" /><br />
<ul><li style="">This is the bread and butter of a bear. Beckon is the best skill to CC with in the game.</li></ul><b>2. <u>Taunt</u><br />
<br />
<img src="http://i365.photobucket.com/albums/oo96/bryantioliu/94a7d79b.jpg" border="0" alt="" /><br />
</b></font></font><br />
<ul><li style="">Since CC-ing comes with Tanking and Aggro Management, Taunt is the key to both of these. Taunt grabs aggro, therefore making you the tank and managing aggro at the same time.</li><li style="">Taunt also has the best dodge buff when compounded, therefore being an ultimate skill of CC-ing and Tanking.</li></ul><b>3. <u>Stomp</u><br />
</b><br />
<img src="http://i365.photobucket.com/albums/oo96/bryantioliu/b163f462.jpg" border="0" alt="" /><br />
<ul><li style="">Essential for effective CC-ing. This skill is not only an effective skill alone, but when compounded with Beckon, fully defines a Bear.</li><li style="">Combo finisher for 'Beckon + Stomp' combo = Smash</li></ul><b>4. <u>Hell Scream</u></b><br />
<br />
<img src="http://i365.photobucket.com/albums/oo96/bryantioliu/786a540d.jpg" border="0" alt="" /><br />
<ul><li style="">Although optional, Hell Scream is a very good skill for two reasons. <b>It has an undocumented mini-stun and 10 armor debuff.</b></li><li style="">Given the additional perks, Hell Scream is extremely useful for CC-ing.</li></ul>These are the four main skills you need to be successful in CC. With experience, you can add/remove skills to your arsenal as you see fit.<br />
<br />
<hr /><br />
<font size="3"><b><u>How a Bear can Crowd Control<br />
</u></b></font><br />
Now that we know the four skills essential for CC-ing, namely, Beckon, Taunt, Stomp, and Hell Scream, we can now work on how exactly to use these skills.<br />
<br />
There are three main questions to ask when using skills for CC-ing: <b>When, Where, and Why.<br />
<br />
</b>Before the actual steps on CC-ing, there are a few important points that a bear must remember:<br />
<br />
<b>1. Timing is everything!</b><br />
<ul><li style="">The key to a successful CC is timing. CC-ing by yourself yields almost nothing, therefore you must keep your group in mind when timing your CC so that they can fully use your CC and easily kill the mobs.</li></ul><b>2. You are only as strong as your group.</b><br />
<ul><li style="">You may be the best CC-ing bear, but it would mean nothing if your team is dead or dying. Your first priority when you CC is to keep your team alive. Your CC-ing skills are significantly improved by each additional team member that can use your CC.</li></ul><hr /><br />
<u><b><font size="3">Steps to Crowd Control<br />
</font><br />
</b></u>Lines in <font color="#ff0000"><u>Red</u> </font>are links to photos.<b><br />
<br />
<u>Step 1: Taunt and gain aggro.</u><br />
</b><br />
<b>When:</b> Use Taunt just as you are diving into a group of mobs. This is to gain the initial aggro factor for effective aggro management.<br />
<b>Where: </b>Since Taunt has a relatively large range of 12M, use it at the most effective spot possible, where Taunt affects the most mobs.<br />
<b>Why: </b>To successfully CC, you initially need to get aggro for Tanking and Aggro Management. Taunt does just that.<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/6dadc47b.jpg" target="_blank"><font color="#ff0000">When and Where to Taunt.</font></a></u><br />
<ul><li style="">Mobs affected by Taunt have a <b><font color="#ff0000">!</font></b> on their heads.</li></ul><hr /><br />
<b><u>Step 2: Walk to an obstruction.</u><br />
</b><br />
An obstruction is any type of object or space that blocks further movement from its position. <b>A wall and a corner is a good obstruction.<br />
<br />
</b>This is a Wall:<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/934dbcf0.jpg" target="_blank"><font color="#ff0000">A wall obstruction.</font></a></u><br />
<br />
This is a Corner:<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/831fa14d.jpg" target="_blank"><font color="#ff0000">A corner obstruction.</font></a></u><br />
<br />
Obstructions are found in <b>every campaign.</b> There is not one map that has no walls or corners.<br />
<hr /><br />
<b><u>Step 3: Beckon!</u><br />
</b><br />
<b>When: </b>After you have found an ideal obstruction and Tanking/Aggro Managing the mobs.<br />
<b>Where: </b>As close to the obstruction as possible.<br />
<b>Why: </b>This is what defines CC-ing. Beckon is CC-ing.<br />
<br />
This is when and where:<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/81dc635d.jpg" target="_blank"><font color="#ff0000">When and Where to Beckon</font></a><font color="#ff0000">.</font></u><br />
<ul><li style="">Do note that mobs <b>do not </b>need to be aggro'd to you for Beckon to work. Beckon pulls any mob within its range towards you.</li></ul>This is why:<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/f72ddc27.jpg" target="_blank"><font color="#ff0000">Why to Beckon</font></a><font color="#ff0000">.</font></u><br />
<ul><li style="">The previously scattered mobs are now compact and clustered towards that one corner.</li><li style="">Easier to AOE, easier to kill, easier to survive from, easier in general.</li></ul><hr /><br />
<b><u>Step 4: Step away from the Beckoned mobs.</u><br />
</b><br />
<b>When: </b>Right after you Beckon, step away from the spot that you Beckoned from.<br />
<b>Where: </b>Take a few steps opposite from the spot you used Beckon.<br />
<b>Why: </b>To give you room to cast Stomp and fully pin them to the wall, therefore CC-ing.<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/35a8ba70.jpg" target="_blank"><font color="#ff0000">Where to step back to.<br />
<br />
</font></a></u><hr /><b><u>Step 5: Stomp!</u><br />
</b><br />
<b>When: </b>As quickly as possible <b>after</b> Step 4, when you step back from the mobs.<br />
<b>Where: </b>Same spot as Step 4.<br />
<b>Why: </b>To finish the combo, to stun and pushback to the wall, therefore pinning them and CC-ing them.<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/9668db92.jpg" target="_blank"><font color="#ff0000">Where to use Stomp.<br />
</font></a><font color="#ff0000"><br />
</font><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/f506bd3c.jpg" target="_blank"><font color="#ff0000">Why to use Stomp.<br />
</font></a></u><br />
<hr /><br />
<b><u>Step 6: Hell Scream!</u><br />
</b><br />
<b>When: </b>After Stomp.<br />
<b>Where: </b>Same as Step 5, or closer to the mobs.<br />
<b>Why: </b>As mentioned earlier, it has a mini-stun and armor debuff effect. Furthermore, the damage and hit debuff is extremely useful when they come out of the stun from Stomp/Hell Scream. They do lesser damage overall.<br />
<br />
<u><a href="http://i365.photobucket.com/albums/oo96/bryantioliu/01f838e7.jpg" target="_blank"><font color="#ff0000">Why to use Hell Scream.</font></a></u><br />
<ul><li style="">See the stars around the mobs? That proves the mini-stun that Hell Scream gives.</li></ul><hr /><br />
<b><u>Step 7: Gauge the mob health.</u><br />
</b><br />
<b>When: </b>After Hell Scream.<br />
<b>Where: </b>Any spot, as long as you can see the health bars of the mobs you just CC-ed.<br />
<b>Why: </b>This determines how fast you can CC. If the mobs are quite damaged and will be killed off shortly, <b>move on.</b> If they are barely touched other than your own damage from skills, <b>stick around.</b><br />
<br />
<b>If you decide to move on</b>, that means your group will take care of killing the mobs. A bird and a mage has more effective AOE damage than a bear does, which is maximised when a bear fully CC's a group of mobs.<br />
<br />
<b>If you decide to stick around</b>, that means your group is slow in killing the mobs. This could be due to mob strength, lack of skill from group mates, or you are CC-ing too early. If you stick around, use slashes on the mobs.<br />
<br />
Finally...<br />
<hr /><br />
<u><b>Step 8: Rinse and repeat.<br />
</b></u><br />
Whatever you decide to do from Step 7, you rinse and repeat when your skills become available again. This is the true art of CC-ing; being able to do these steps to every single area of mobs you encounter.<br />
<br />
<hr /><b><u>Gameplay Video:</u></b><br />
<br />
A video on putting all these steps together and how fluent an effective CC-ing Bear does the steps.<br />
Apologies for the quality, still have to find a more effective way of recording videos. Please watch in HD to fully maximise.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/P6OFrSVN39k?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Some video notes:<br />
<ul><li style="">This was done in AO2 Map 5, good map for walls, corners, and mobs.</li><li style="">Level 61 Bear, Rift set.</li><li style="">Steps 1-8 used added some variations.</li></ul><hr /><u><b>Conclusion</b></u><br />
<br />
This guide aims to have defined what Crowd Controlling is in Pocket Legends and show that Bears are the epitome for CC-ing. CC-ing comes with two things, Tanking and Aggro Management, both of which come hand in hand to successfully and effectively CC.<br />
<br />
The guide also aims to have shown what a Bear has to use (skills) to effectively CC, and how/when/why to use them. Although the examples are generic and in one campaign, the concept is more than present and applicable to any campaign you go to in Pocket Legends.<br />
<br />
<hr /><b>Changelog:<br />
</b><br />
<b>&#8203;9/30/2011 - Guide Created. <br />
9/31/2011 - Post-GCD Video added.</b></blockquote>

]]></content:encoded>
			<dc:creator>Ellyidol</dc:creator>
			<guid isPermaLink="true">http://www.spacetimestudios.com/entry.php?93-Blog-Guide-Crowd-Control-what-a-Bear-does-best</guid>
		</item>
	</channel>
</rss>
