by, 12-31-2011 at 12:25 AM (578 Views)
So i was playing MW3 today and its amazing. So i thought that some of tgr comcepts could be used in pocket legends. Theyre is one in specific. You can level up your weapon by getting kills. So i thought cool system right? How this could be used in pocket legends: all weapons could have 3 levels (4 for the elite people and 5 for the legendary) It starts at level one which is the basic weapon. At level 2 the weapon get a bonus of your choice, either + 2 damage/ armour or plus 5 crit/hit/dodge or a mana/health regen per second. Same thing for level 3. Then for level 4 the elite one your weapon gets some sparkles or if it is already sparkly make it glow, but no extra stats. At level 5 it inreases your weapons attack speed by .1. This weapon would be hard to level up of course though. For level 1-2 3000 pve kills of 1000 pvp kills. Same for lvl 3. For level 4 it would be 10000 pve or 3333 pvp kills. For level 5 20000 kills because of the effect this has on the weapon. Pvp would count as X times nore than pve because its harder and takes longer. Bosses count as 5 or so.
This weapon would loose all benefits when sold so that it could not be passed around by people or someone can just pull a lazy card.
So what do you guys think? Good idea or not?