Something adults learn to do is suppress the urge to start a vent thread without having some kind of constructive purpose behind it.
Something adults learn to do is suppress the urge to start a vent thread without having some kind of constructive purpose behind it.
Thanks for clearing that up @Rav! STS should replace a Para with a Para if it had been removed by their system. "If" being the operative word here...
@Macgreaze You probably got the jewels as a...
Let economic principles lead the way or you'll end up with a big fat nothingburger, like many previous plat schemes. Sure, introducing plat for map entry might generate additional revenue, but what...
I'm deeply impressed by the rich experience proposed in this expansion. What I love is that this is definitively NOT the same-old boring three map 'plop' we were kinda all anticipating.
Random...
By default, I love game options that add more dimension to items in terms of stats. However, I urge caution to all parties, players and devs alike. This system is an in-game slot machine, which is...
I just don't get why devs didn't see this coming on sets. Aside from the fact that set owners are railroaded into wearing gear of dev's choosing, when you make something ridiculously difficult to...
Glintstone - unpopular
Antignome - even more unpopular
Banished - so unpopular that only ONE player has obtained it
I'm sensing a pattern here.
Awesome to have you back... Seoratrek's been a tad ornery without you! And, I can't blame him!
Good point that Rogues mostly use gear to acquire intelligence, not actually putting many points into the INT stat.
Ah I can see the direction. 1/2 seems drastic, though. Maybe 3/4 or 2/3 the current cost? The mana handicap is a vital part of the balance equation imo.
Seriously? The extra daily xp quests last all the way through 56, correct? If that's the case it's easy peasy and idk why anyone would complain because it was a heck of a lot worse before
No player is able to "strong arm" developers. If this player you speak of has the power to strong arm devs, how then did rogues end up the weakest in PvP?
Nox bolt poison damage increase sounds...
Ok from what I'm reading:
1) Overall, Rogue players feel very strongly that Rogues are performing poorly in PvP.
Rogues have no way of consistently overcoming the strengths of the other...
I've read through a majority of the complaints from Rogue players, but I still feel at a loss as to how exactly Rogue players think their characters should be performing. The numbers look good and...
I think devs have made great progress and I think it would be smart to continue to remind players that housing is a work in progress, as are many of the newer elements of the game.
It feels as...
Thank you for your input Carapace.
Maybe the issue is that devs haven't fully accounted for psychological and social effects that exceedingly low odds have on players collectively? If we,...
The simple answer is: hell, no.
My take is that a 0.0002% chance to loot anything (even with luck boosts) is discouraging and useless to the individual player. I wish devs would break out of their 'players-as-a-group' thinking and...
Thanks for lowering the cost of upkeep devs, the reduction is significant. It is definitely closer to price equilibrium, but I suspect it may need to come down more. Also, thanks especially for...
I think there should be a global crit cap of 50% to even things out a little more. When crit hits 100% there is no longer any reason to have a separate crit stat since every hit would have the same...
Great video, keep it up.
I think upkeep is too steep for something that is essentially vanity. Vanity is an important part of the game, of course, but how important?
We are charged upkeep for using pets (gold every 10...
Found a few more...
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One suggestion I'd like to make is that devs add a visible title to the house indicating who it belongs to. It would make things less confusing.
How is it complicated??? It's just a drop-down menu. Equipment (geat you wear), Vanity (is, you know, vanity), and Other (everything else).
I don't understand why that is difficult. You'd be hard...