Originally Posted by
Elec
Once I believed each classes have roles too, like war shouldn't do dmg or rogue shouldn't have high armor, But I changed my view.
In this game, all classes must do enough dmg, so everyone can play. Or a class will be left out.
Warrior does high dmg but that's very limited by using rage, which you can only use once or twice thoughout a map. Once you miss it, it's gone.
Warrior doesn't do consistent dmg like mage and rogue, and having one high dmg skill for warrior doesn't make the game imbalance Imo.
And rogue and mage do more dmg over time if warrior doesn't have rage.
I actually liked playing new maps with new weapons.
Like in mech, warriors can deal with boss but can't kill mobs fast enough without other classes.
Warrior weapons are not designed to kill mobs fast when they are spread out.
Other classes can kill mobs with their skills and weapon procs, but need tanks that hold aggro and heal them.
And we all help each other to kill mobs and boss.
We actually need different classes that do different jobs.
BTW, I do agree that rogue ults are kind of useless.
Instead of aim shot, dex boost would be nicer but maybe with longer cool down.
Or better heal/invincible ability would be more interesting.