How Attribute Points Affect Each Class Differently
I thought it would be best to just start a new thread for this to have all these screenies in one place as the original post. Most people probably just throw all their attribute points into one area (engi - int, op - dex, com - str) but it may be worth it to split them up a little. You decide for yourself, but Newt goes 75-80% Int, 20-25% Str:
Engineer - The engineer is a master of controlling and weakening enemies.
http://i1124.photobucket.com/albums/...t7/EngiStr.jpg http://i1124.photobucket.com/albums/...t7/EngiInt.jpg http://i1124.photobucket.com/albums/...t7/EngiDex.jpg
Operative - The operative is the master of single target damage.
http://i1124.photobucket.com/albums/...ewt7/OpStr.jpg http://i1124.photobucket.com/albums/...ewt7/OpInt.jpg http://i1124.photobucket.com/albums/...ewt7/OpDex.jpg
Commando - The commando is a powerful frontline warrior.
http://i1124.photobucket.com/albums/...wt7/ComStr.jpg http://i1124.photobucket.com/albums/...wt7/ComInt.jpg http://i1124.photobucket.com/albums/...wt7/ComDex.jpg
Every class has an attribute that works well as a "secondary" attribute to boost stats that their "main" attribute is lacking in. Here are the facts, decide for yourself whether or not it is worth it for you.