An analysis of PL's current state
I'm sorry if this is hard to read, I'm not a native english speaker but I tried making it interesting to read, hope you can invest some time into reading this and give me thoughts, I may not have come up with the best solutions to these problems, nor have I thought of solutions too much, but these things need fixing.
1. Low levels
I've said this before, low levels still need help. Despite adding the guaranteed combo elixirs through daily blessings, low levels still need help. This game is slowly going to die for certain if this problem isn't fixed. It needs some work, but it's going to be a game changer for PL if it's done the right way. Now more than ever lower levels are pretty dead. After removing all pvp level restrictions, low level item prices have gone drastically down due to their low amount of use, which is actually a fairly good thing for new players. The dedicated endgame community sits in oktal towns and levels to endgame buying all access elixirs using expensive pets which a typical new player will not be able to buy especially after seeing the game's state in lower levels. Very few experienced players level in a traditional way in the old maps, which leaves new players to level by themselves (mostly alone).
Proper runs still don't really exist in lower levels and despite new people getting decent items and guaranteed combo elixir now, it is still extremely hard for them to level.
1. Few players playing and running, which makes leveling friends very hard to come by
2. Low knowledge, where to go + what to do + how to level efficiently... big questions
3. The amount of work in relation to new players' average time spent playing this game. We know an average new player doesn't grind 6 hours a day.
4. Bad game searching tool (interface), which goes hand in hand with low knowledge. Even if a new player understands how it works, I don't believe it helps much as they don't know which runs to join etc etc. I think 80% of new players don't use this tool the proper way and all this lowers the amount of runs quite a lot.
5. The rough endgame barrier 70-85. A typical new player doesn't buy platinum nor does he/she have enough gold for a good pet, disabling their access to good dungeons completely. Blacksmoke is a map with very low activity on top of huge amounts of xp required to level up. I believe Maze can be still joined only through a Zone rift. I think now it would be reasonable to give everyone free access OR 10-20 platinum permanent access to prison. Prison/dungeon/maze are all dungeons in which a lot of people don't run (usually empty, and blacksmoke is as bad if not worse), this way we would have a valid way to level to 85 and do it with other people. Blacksmoke should be forgotten, there's no reason to make people get stuck there.
Right now even when a player hits 80, lvling is very hard as oktal rax still lacks people running and you will end up there by yourself most of the time, and not owning a pet makes running rax so slow while earning very little xp. After getting to 85 a player can join the journey to lvl 100.
There's a good amount of low level people wanting to play this game and proceed to endgame, but it is near impossible at the moment if you look at it through a new players perspective. Right now they're stuck in balefort castle BEGGING people to level them. It's quite depressing actually. I suggest nerfing armor and adding xp orbs to all dungeons below 80 making it possible to run alone and reach lvl 80 in about 10-15 hours.
2. Clean platinum store and make it ATTRACTIVE
Right now platinum store is a mess, containing a lot of old and useless things which cost an absurd amount of platinum. It would be amazing if the platinum store contained things people want to spend platinum on. This would mean removing useless over-expensive tickets and adding things with a reasonable cost and use, such as the 20 platinum prison access.
3. Fix endgame leveling/dungeons
At the moment endgame leveling is a tad bit too boring and long. All 3 maps consist of Green big monsters with an absurd amount of health and dodge which increases every map. While people wanted long and rewarding leveling, this takes long yes, but it is definitely not rewarding and it is boring. The mobs have too much dodge making it impossible for bears to make proper pulls. The dungeons should contain ranged and melee mobs with lower dodge in narrow hallways where we could do runs like we used to, meaning no full map pulls and uncontrollable stunning mobs, with some interesting farming. This takes too long and it gets boring pretty quick. I'm already struggling to find runs during the day and I can see people complaining in a couple of weeks. Maybe just start with decreasing dodge a bit and increasing xp orbs drop rate a bit.
4. Elite farming and elite quests
3 words, CHALLENGING, GRINDING AND REWARDING. It has been asked for earlier countless times and maybe it's in the making but we need it. Pve is the real way to activate people in this game. No dull maps please
5. Balance between p2p and f2p
I don't have a proper idea on this, but I don't like this current imbalance between f2p and p2p players, I guess my previous suggestions kind of fix the problem but I'd like to see stability for free to play players as well as rewarding plat users in the right way. I think this game is definitely playable for f2p players, even more now since combo elixirs are free.
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Maybe I'm missing something but I hope Cinco can take a look at this and take the time to read it, these are some issues that seriously need to get fixed before pvp or any other not that productive stuff. We need longevity in this game.