Originally Posted by
Physiologic
At first I wondered if aggro values were possible but then I thought about this -
Let's say 4 party members start damaging Gold Fever for 300, 250, 375, 150 damage and the like. One player hits him hard for that 375 damage, and Gold Fever aggros him. Gold Fever continues to target him as all the party members keep attacking for damage, but none of them can do close to 375 damage anymore. You step in, and you do 390 damage. He automatically switches aggro to you and the new aggro number is 390. All 5 party members now keep doing damage but your party members can't top 390, so Gold Fever continues to aggro you.
Taunt will trick the boss into thinking it did that new aggro number of 390, and will target the bear until Taunt runs out (in that point, aggro might be reset).
All hypothetical, of course.