UI feedback and use case request
The latest client had some UI changes. Some like them, some don't, but we needed to move to a more modular system to allow for the expansion of items and categories in the game.
That being said, we'd love to tune it better with how you use them. This is a request for specific feedback. Please let us know:
- How you are using a particular function, and why the current setup no longer works.
- A suggestion for tweaks that would improve upon the current layout.
Thanks in advance for keeping this a focused and drama-free thread!
- g
UI feedback and use case request
When running maps, I open elixirs for myself and effigy and awakening gems for the team at the beginning of a map. Since we have lixes running, we rush to do the killing. When we get to boss, I need to swap to my luck loadout, but then I am the Others tab, so I need to click my way thru the dropbox to go to my equipment and then click my loadout. Oftentimes we run out of buffs midfight, so I utilize the time jardis transforms to refresh buffs. By time I'm done, boss is already active so I need to fight and pot my way again, until boss is almost dead and I need to equip luck again, but I'm stuck on the Others tab once again. By the time I get my lep on, boss is probably dead and so am I.
So here are my thoughts.
1. Return to original UI and label tabs as Equipment and Others. Others can contain vanity and furniture. Crafting materials and chests are part of our active gameplay, so let them remain where they used to be.
2. Maintain current UI, but...
- make a new category on the equipment page for KITS: elixirs, energy, effigies and awakening gems
- have inventory open to equipment page by default, not on the last page we opened (I've been victimized by my vanity page a lot since update, I want to switch to luck loadout and instead change costumes for boss kill)
3. Return the option for us to "override" the animation when opening kits and chests. It takes too long to spam boss chests while clearing inventory, and the few seconds also causes death when we open a luck kit at the boss.
4. The toggle button for price in cs is more confusing than the previous one. I often have to click several times to get jt right. I don't think we really need the toggle button for the levels, I found the min/max level more convenient for finding what I want specifically.
Thanks for listening!
UI feedback and use case request
My statement will be just like the others. About the Inventory.
How about, if we bought items for our house, it'll be automatically put in the "Owned" section inside the house when we are about to decorate.
And if we want to sell some decorations, then just click "Put in inventory" and it'll be in the Chest Section.
This is just to save time when we're on rush whenever we want to change something in our characters. There's a time when we're fighting mobs and I just can't find my Shaman or Cryostar Essence for buff, it took me seconds before I could click it.
And it's more confusing. I wish we could have return the previous style of auction, stash and inventory.
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