Anyone?...
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Anyone?...
I'm pretty confident that dps is just the average dmg you do per second whilst damage is the range in which you can do.
Eg. 120-130 dmg, dps:125
So you can reach a max of 130dmg but your average dps is 125. Someone pls correct me if I'm wrong :)
Here OP this archer/eagle guide will help: http://www.spacetimestudios.com/show...quipment-Guide
So ignoring enemy armour and crit% damage (doubles) and hit%...Quote:
Damage: Damage range of your normal attack, influenced by your main stat (STR, DEX, INT) as well as equips. Note that you will not be doing the exact damage range shown in this window because enemies have armor as well that decreases your damage. Therefore your effective damage, or damage seen when you hit an enemy, is [effective damage = damage - enemy armor] (see this thread for enemy armor values).
DPS: Amount of damage dealt per second. This is a function of damage and weapon speed (shown in weapon description) but does not take into account enemy armor (see this thread on how DPS is calculated and why enemy armor affects DPS).
Damage per second is the rate you can damage the mob. And Damage is the total damage range you will deal. Naturally if you increase both you will damage more and faster... so it depends on your stats, weapon stats and if it's a choice between the 2 which one give overall more damage over a given time period.
Or just read that useful link (long read!) and pick up the suggestions... or someone will explain it much better! :)
Hello eagle ,
Already done K & Q ?
For Queen u need the highest dps cuz she got the highest h/s. Dps on bosses rules. On small mobs high dmg more usefull. ^.^
Greats
Faw
So, to make a long story short, base dmg is generally more important then dps because of enemy armor, although the 2 are related.
I hope that makes sense :)
Even more, the skill damage is more related to base (mean) damage, instead of DPS; take as example the damage from STOMP lev 5 on my lev 45 bear pup:
with Brutish Battlesword of Destiny (DMG 118-192, speed 1.3) equipped, base damage 146-221, DPS 141: stomp damage is 156-176
with Iceberg Black-Ice Axe (DMG 87-100, speed 0.9) equipped, base damage 115-128, DPS 142: stomp damage is 137-153
Even with a slightly less DPS, the bigger base damage of the sword reflects in a more effective STOMP.
Yeah, DPS is a fairly useless stat. As is true in any form of "armor = damage reduction" system, slower more powerful attacks trump quicker but lighter attacks. The only reason to go with the quicker speeds is if you gain bonus damage or debuffs on a per-hit (or % per-hit) basis that makes up for the lost damage due to armor.
Compare to the pen-and-paper D&D 3.x system -- two-weapon fighting should technically have a high DPS, but it's almost always a suboptimal choice because a) it doesn't always apply and b) gets hosed in a hurry by any kind of significant damage reduction. The exception is if you manage to provide extra damage via something like Sneak Attack (I personally prefer Rogue 10+ with Crippling Strike and a pair of Wounding weapons to deal Strength and Constitution damage in addition to sneak attack damage; take the Savvy Rogue feat to apply the Strength damage at least to anything normally immune to Sneak Attack).
Higher base dmg do higher skilldmg.
Fast and low base dmg do high dps, but low skilldmg.
But fast and high base dmg would be high dps too.
It is a little bit confusing...
Damage -> DPS.
That is all.
You are right. There are a lot of weapons, with high and low speed; usually the faster ones do little damage, the slower do big damage. Which shòuld be the right choice? It all depends on your playstyle. I suggest everyone to try with two or more weapons with different speed when you are enough smart in skill usage (maybe around lev 30-40), and follow the way you feel more confortable.
I preferred quicker weapons when playing with my bird, while as a bear I started to love big cannons. It is up to you.
For a bear, only if the armor is over 40.
To say what has been already said, No. Dps, is not more important than damage. Just look at your base damage most of the time.
I have found DPS is my enchanters friend. I do well with a blizz stick.
I have read over this thread and really couldn't find a 'final answer'. DPS seems to be the logical answer over hhigher damage per hit.
Can anyone put the answer to a formula??
Higher Damage is more important as it affects your skills damage as well as to negate the armor of the enemy.
If you are doing 10 damage at 0.5 seconds, your dps is 20 dps.
If you are doing 15 damage at 1 second, your dps is 15 dps.
The 20dps weapon seems to be better.
However, if the enemy has 10 armor, you will be doing 0 dmg to the enemy with your 20dps weapon.
The 15dps weapon however, will be still be able to do 5 dmg per second.
Excellent...
so what is this about the skills damage coinciding with or affecting weapon damage??
if there is a short answer can u tell me here, if not maybe you could point me to the thread discussing this.
thanks everyone...I have been here all day and am a better person (*ahem) gamer for it.
Skill damage is calculated based on a few factors: skill ranks, primary attribute (Int for elves, Dex for birds, Str for bears), equipped weapon damage (not DPS, but raw damage), and I think one other thing I'm blanking on. A higher damage weapon will produce more skill damage than a lower damage weapon, even if the DPS of the two are the same.
I have heard rumor that there may be a few weapons that increase skill damage well beyond what the weapon damage would indicate, but I haven't seen it in action myself, and they are the exception, not the rule.
It was the difference of night and day to put down the blizzard stick. I was stuck on DPS.
It's good to be out of the dark. Thanks all!