A solution for kill farming and spawn camping?
Guys, as we all know, some people spawn camp to boost their kill when their team has the upper hand.
I would like to share a thought here.
How about the developers make players take damage and stop any kind of regeneration when the player is in the enemy spawn room. As an example, when you enter the enemy spawn, you'll start taking small amounts of dmg(similar to flag) and regeneration skills (horn,heal) doesn't work, health and mana would also not regen automatically.
To prevent exploitation, such as warr using axe to pull ppl into the spawn, make the disadvantage(no regen, take dmg) occur 3 seconds after a player enters the enemy spawn.
This will keep people from staying too long in the enemy spawn and also make kill farming a lot more harder as they have to run back out to heal or die inside.
With this, you can still kill ppl afk in the spawn, but it will be a lot more harder for people to farm in spawn.
xD any opinions on this? Please tell if you found any flaws I missed.