Okay, this has gone Too Far...
In CTF when you're having a good 5v5 game. You will always find 'The Slaggers' those who permanently stunlock you, using Slag's Arcane Ability. Obviouly Slag is a good pet for mages, with the stun and all. BUT, IMO only the mages should be using this pet. Not the WHOLE team.
5 slag coordinated + fb's coordinated. 2 mages. That will end up in permastun.
I like my games to be more leaning towards who has the more skill, instead of 'let's-see-which-mages-can-release-fb-first. AKA. Lets see who can stun the most/first
It's probably only be complaining about this, but my games seems to have become like this:
(Red)Player 1: "OMG! Slag, I can't even move!
(Red)Player 2: "Guys all use slag!
(Red)Player 3: Don't you have Slag?
My proposal is that Slag's stun gets a nerf. Instead of the 5-or-whatever sec. Make it minimum 0,5-1sec.
I know it says only a slight chance to panic. Usually 1v1 slag fails because of Malison's dodge. But in big groups, Malison's buff wears off too quickly and everyone ends up immobile.