Feedback Request ::: How to Stop Bael II and Krunch from Ruining end game content
The purpose of this thread is to provide a sounding board for those of us who believe that Bael II and Krunch's appearance has a chance to ruin the end game content of Arcane Legends.
Please keep the thread constructive, and concise with your thoughts and ideas for how and why Bael II and Krunch have caused your behavior in game to change - specifically related to your acquisition and use of platinum - as well as ideas on how you believe they could be a valuable addition to the game.
While I think having Elite bosses pop up during regular map battles is a really cool idea, I disagree with them having the kind of end game elite loot that they have as well as their positioning in the game.
That being said here are some thoughts I had with regards to how some minor changes to Bael II and Krunch to be considered.
Problem
I believe that the amount of loot being flooded into the game as a result of Bael and Krunch is causing people to reconsider what they spend their time doing. This poses a multifaceted problem that STS should consider reviewing based on the impacts below.
Impact
Since players farm / hunt for bael and krunch more frequently than running Elite maps, we spend less Plat on:
- revives
- luck elixers
- enhancement elixers
Since Bael and Krunch drop the best gear in the game, there's no need for me to buy a Shadow Plat bundle since I can
- find the best gear in the game super cheap at the CS
- farm for bael and krunch with little to no risk other than time invested, my attention doesn't even need to be on the game 100% of the time
- I could hunt for Bael or Krunch wearing all blue gear and needn't worry about not being able to kill the 'boss' since I can just invite some friends to kill him for me
Solution
While I am at a loss for a solution - I have some ideas that might take us in the right direction to begin with.