Boss health vs boss difficulty
One more thread today...
I have met Helena.
So I hit, dodge, hit, hit, hit, dodge, hit, hit, you get the picture.
After some time that felt like forever I checked her health bar and it was at 90% !!
So I thought OMG she heals! But she does not, just her health is TOTALLY INSANE, at least on levels 10 and 16.
I wonder if the difference between boss 1+2 and boss 3 is meant to be THIS large.
I haven't met Ursoth yet.
I mean, if we can survive for 2 minutes, how much of a challenge is a 10 minute fight?
Or is it meant to draw our time and gold (in pots)?
BTW what is the point of the Elondrian Ward, when the bosses have infinite range and autoaiming projectiles anyway?
I can just as well stay on one place, since running makes no difference.
Boss health vs boss difficulty
Farming on low Lvl alts usually means having to run with noobs
It's also extremely difficult because not everyone is the same lvl and it scales to the highest Lvl player
http://img.tapatalk.com/d/14/07/02/guda4a3e.jpghttp://img.tapatalk.com/d/14/07/02/ytu2yjy4.jpg
This run took my team almost 10 minutes and we died several times
No one got a chest
http://img.tapatalk.com/d/14/07/02/esu8u4a8.jpg
On a side note, can we have the special locks drop from bosses not regular ones?
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