Venim AA is a little to op in PvP
Can you add a way to counter this in pvp it's very annoying getting pulled back and forth and not being able to move :D
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Venim AA is a little to op in PvP
Can you add a way to counter this in pvp it's very annoying getting pulled back and forth and not being able to move :D
Lol bro use venim against them
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Very annoying in Pve, ruins pulls, mage clock and rogue trap in Mausoleum and any other map. It needs adjustment.
Lol. I was wondering what 500 Venim AA looked like. Woooo *idea*
Make the AA pull the mobs to the pet (mid), instead of making them skate off the screen left and right every second xD
Lmao when a nearly dead mage uses curse near u and venim flings it across the map.. insta ded. *throws phone at wall*:confused::confused::confused::welcoming::highly_a mused:
I found Venim's AA fun. At first I imagine it will pull mobs to the pet, but the skidding prove to be more fun. Also, aren't there other pets that pull mobs together? I think Frosteye is one of them.
Venim IS pulling to itself, but each subsequent pull is interfering with the previous pull, thus the slinging. Hilarious as f.
I love Venim AA, it's fun to watch mobs skating around.
In pvp with two tanks, two venoms, axe, its a nightmare.
When similar procs, skills, and or AAs, that "pull" occur at the same time, players can be flung into the rocks where they can be stuck until they are killed or the effect of pull is in cd. Two venoms in party, especially with two tanks, its almost a dead lock of being pulled and tossed around.
Some type of immunity on pulls should be implimented, or shorten the duration of venoms proc, and increase the time between usage of venoms.
Perhaps instead of nerfing venim because of pvp, a buff to stampy’s aa to remove “pull effects” would be better.
Make Venim aa either that it doesn't keep pulling (only pulls once, and stops, not every second), or doesnt pull at all. Fixed.
Hmm it's a pull. Maybe we need a root self skill haha.