Some Data on Skill Cooldowns
So uhhhh here's data on skill cooldowns that will probably be useful to someone.
Notes:
-I didn't include regular Churro because it's a Legendary pet, and 5% isn't as interesting as 15%, but I might consider implementing it later on
-HC = Heroic Churro Happiness Bonus (Haste 15%)
·Haste (not to be confused with the speed set or movement speed) is a stat that reduces cooldown of skills and lets you attack faster.
-E=Energize (That one mage ultimate that makes you attack crazy fast)
-M=Mastery at max level (If it reduces cooldown)
-A=Ebon Armor (50% Haste on proc)
-Heroic Churro w/Ebon Armor is combined with only Energize since they both give 65% haste
-Measured in Seconds
-Heroic Churro's Happiness Bonus does stack with Energize, reducing cooldowns by 80%
-Ebon Armor's Haste is reduced when combined with Energize (75% Haste, 90% if combined with HC)
-The longer the skill cooldown, the more seconds that are saved by reducing cooldown.
-This data is good for those that are deciding on getting Heroic Churro and Ebon Armor.
Mage Skills
https://uploads.tapatalk-cdn.com/201...7021904baf.jpg
Rogue Skills
https://uploads.tapatalk-cdn.com/201...31c0c766e7.jpg
Warrior Cooldowns
https://uploads.tapatalk-cdn.com/201...0f07e2b2d7.jpg
Some Data on Skill Cooldowns
Quote:
Originally Posted by
eugene9707
out of curiosity, are the time for HC + Energize timed or simply calculated empirically??
Since stacking percent bonus/reductions are weird, was there any experiments that can validate the time calculated ?
The time can be either Time*0.85 (HC)*0.35 ( Energize).....which stacks by multiplication
or Time*0.20 , which is stacked by addition of the bonus
and both will yield different results (13.85s vs 9s for Jugg)
It is kinda half and half. I observed the cooldown time of Time Shift with just energize and with both Energize and HC to determine how Energize and HC stack. I chose Time Shift because of its 10 second cooldown, which is an easy number to work with. Energize's and HC's percentages add up, meaning it reduces cooldowns by 80% (65% + 15%). I then just did calculations for skills after that.