Please make this change to push pets
I think every pvp player can agree push pets are annoying and broken. The push cancels out your movement input and theres no counter to it; however, I do have a solution that would fix this problem and balance push pets in general.
Categorize pushes into the same category as slow debuffs. Stuns, slows, freezes, etc are canceled out by shields like nekro. The pushes from these pets would be balanced if they are classified as a stun and are blocked by nekro, rogue’s razor shield, mage’s shield, tank’s jug, etc.. This would provide a way to counter them like how it counters breeze; thus balancing these pets.
Please at least test this change out. Push pets are really annoying in pvp with no counter. I’d say any pvp player would agree with me.
Please make this change to push pets
Quote:
Originally Posted by
Potofgreed
if something like this existed you would still be pushed when the duration of the immunity is down.
there will still be moments where you guys will be pushed into a wall.
but i guess you would use a skill or aa to remove the sliding of that push in that moment? which means im a idiot for not understanding this and im sorry
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Yeah its to the point where the push are still good but they aren’t broken and they are countable. Just like breeze, if it froze or slowed through stun shields it would be way too broken. Thats the situation we are in with* push pets atm, they push and cancel your movement input and there is no counteracting them. Often times you get locked in place or pushed across the map with no way to counteract it; which is why having stun shields also block pushes is the perfect solution. Once you’re off stun shield, you can still get pushed but once you have it you’re temporarily relieved.
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