Originally Posted by
Wizard_Mike
I'm happy to see passives added into the game, so looking forward to the update. I agree they aren't as exciting as I had hoped, since it's the same passives for all classes and they all simply give stats you would find on gear (strength, armor, crit, etc.), so nothing unique.
But this is only the first level cap increase, so I imagine STS didn't want to get too carried away with new mechanics. Now that the passive system is in place, we can hope for more specialized passives in the future, like passive poisons for rogues, increased that/aggro for warriors, etc.
I'm personally hoping that some day we'll see passives like:
Increased threat/aggro for warriors
Decreased threat/aggro for rogues and sorcerers
Block for warriors (chance to reduce an incoming physical attack to zero)
Healing effects increased for warriors
We're getting a lot of new areas, Christmas stuff, new passive system, level cap increase, etc. It's a lot of stuff, so I can't blame them for sticking with simple passives for right now, rather than going crazy with a lot of new mechanics.