Originally Posted by
bluotaku
I actually take shield over heal (if you're running PUGS you're gonna get called noob a lot.) Here's what I do:
For ice, take upgrade 2 and 3 (DoT and longer duration). The other ones are worthless IMO. A charge and release for frost freezes enemies close to you (AoE without the extra skill), so just let a mob group up, get close, and keep them frozen. The CD is low enough so you can pretty much keep that whole mob frozen for the whole fight (sometimes frost just slows, but most of the time it freezes for me). If you just have 2 or 3 enemies scattered, you can tap frost (no charge) to freeze one, then tap as soon as CD is up to freeze other, and switch between the two to keep them permafrozen.
Clock: I take all except timebomb. Root is most important so you can keep enemies together (especially ranged ones that try to run) and freeze them with frost.
Sometimes you take a lot of dmg standing in the middle of a group of mobs freezing, so I put up shield for protection.
Honestly, I rarely charge my fireball because a charged fireball blows frozen enemies back a bit, thus scattering them and making it worse for my frost. I usually open with a charged fb so I can get into the middle of the mobs and start freezing. After that, I usually just tap fb for the dmg.
Sorcs that use gale without knowing what they're doing annoy me to no end. They scatter enemies so I cant freeze them in groups.