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^ Exactly - could there be something like a movement speed cap in pvp, so that even if a player has some movement speed items, their speed is changed in pvp to a point where servers can keep up (or at least an option in pvp to switch ur movement speed down, to not anger players who want to run fast and die).
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As noted in a previous response, it is not possible for a perfect sync because client and server are separate. So to ask STS to nerf speed to the point where the servers can "keep up" doesn't make sense. Now if "keeping up" means an acceptable level of imperfect sync, that threshhold may differ from person to person and is affected by internet connection and device. So asking that of STS is unrealistic.
However, if you feel you are running too fast and cannot deal with it, STS has already provided you with the tools to customize your run speed in smaller increments via equipment, awakenings, skills, passives, and pet happiness/abilities.
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It does make sense and here's why. It's not actually THAT based on your own ping — it's mostly based on the server. With 50 ping this is still an issue — ping doesn't affect it. It's akin to STS having items that literally don't work in pve for example, like a flame staff that doesn't shoot flames properly. This is what's happening in pvp - movement speed isn't working properly. Players shouldn't have to get other gear just because movement speed isn't working properly (which is STS's fault) — they should have the option to change speed in pvp maps down to normal (being slower isn't OP - it's fair).
And yes, by keeping up I would refer to that imperfect sync —*like normal walking speed in pvp is obviously fine, and levels above that are fine too, so just find a good level and set it at that (better than having it like it is right now).
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Imperfect sync is always there, it just gets magnified as you add more speed. If normal walking speed is problem-free, then start there and add speed in small amounts from awakenings, passive/active skills, or pet happiness/abilities. Remember, more speed = less sync, which applies to all online games.
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Bro I'm not going to only add a bit of speed just because the game has inherently flawed speed in pvp. Speed I need in pve — why can't they just add an option to take away speed in pvp? They should nerf it since it doesnt work in pvp.
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More speed = less sync, applies to both PvE and PvP.
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Other games ban players for using speed hacks..... AL sells them for gold and plat XD .
Just make the max speed 200% since anything higher gets ~3s delay .
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There's a notable diff between PVE since the mobs are there alr essentially, pvp the other player is moving etc which makes it much worse. PVE is relatively fine for me at around 290 speed, so no problem there.