Just wondering, why is there no heal? Wouldn't you need heal to heal either both your mana and health? Screw that..
Printable View
Just wondering, why is there no heal? Wouldn't you need heal to heal either both your mana and health? Screw that..
I usually would run it as a fifth skill as I think I have described it. This is mostly a 1v1 build, but you can switch to curse, light, shield and heal when you want to be more of a support build for 5v5. Otherwise, run light, frost, curse and shield for 1v1 battles, and when fight over/you are clear you switch out one of you skills to heal and you heal yourself. You can also do no heal, rely on teamates to heal you, go for the health and mana packs in the maps, and when in tdm suicide with the troll to resume the match at full health and mana without getting a death. At first terrifying to run with no heal, but in reality no all that bad. Trust me, several good 1v1 mages going back to season 2/3 have been running no heal builds with pretty good success. Some actually pretty infamous for bugging people for heals in seasons past :)
Hey Grimmy :) It's been awhile. I think it's about time I showed my ideas.
Basically, I roll with the same skills with you, but instead of 3/5 dmg passive, I go with 3/5 crit passive. I find that a bit more useful.
During brawls (mostly 1v1's), I charge-activate shield, spam lightning and ice, switch skills (switch shield with heal, for that extra 75% helps a lot), charge curse, acrivate Colton's arcane ability (it's devastating), [charge lightning, tap ice] repeat, charge/tap heal, then finish off with lighning and ice.
I find the tactic devastating. I can defeat mauls (without arcane pets) in 1v1, I can beat arcane staff mages (with Samael) in 1v1, however, I cannot beat rogues 1v1 if they have mythic daggers and Samael equipped; I can beat them if they have one of the items, i.e., Sam and mythic bow, or glacian and mythic daggers. I currently use full mythics (Runic Flare with Archon Ring of Brutality), just wanna throw that out there that it is not all about gear.
You should give it a try one day, it works wonders! :D
i use this a lot and i've noticed that the more 'expereinced' rogues know how to counter this. All bows when charge stun you and this is what they start the fight with after dropping packs. then if they have a stun pet like slag they use the arcane next. so thats about 4-6 seconds of stun without you attacking and by that time your shiled is probably broken and your dead. well this is what i've noticed. to make it a bit fairer is use fire instead of ice to give me a bit more of a chance.
Well I would have to say, that good rogues can definitely counter this build, as with most builds, but not all rogues out there are necessarily that smart. Probably not as good now, almost a half a year after I started using and three months after I made the post about this build, as rogues have better learned how to counter curse. Obvious flaws include: using misty negates your curse; a skill with damage over time (clock, fireball, frost, noxious) is a killer for you opponent if they use it due to the insane high damage reflection for dot - so yes a good opponent will just avoid skills with dot; a well timed stun can counter your curse just as it counters any other charged skill; some good rogues will stun you and/or just not attack you picking up health packs until your curse and/or shield is done at which point you are a sitting duck (unless you use a stun/panic pet and save its arcane for when your curse/shield is done); not as good against warriors due to their lower damage, although fights against a warrior are hard with any build as a mage; etc, etc I can go on.
Yes, any skill build has flaws, and so does this one. I was just sick of the regular old fireball/slag stun/panic mage builds and found this build fun and surprisingly effective.
Hey i play as a lvl27 mage named freakoutt, and actually find that curse mages are very easy to defeat with fire, lightning, shield, heal combination. Here is how to beat a curse mage.
Charged fire then tap non charged lightning (keeping in mind curse mages normally start with shield) and this will stun them delaying their curse. then proceed to do non charged attacks until you are cursed or reach 40% hp. once you reach 40%, use charge shield and charge heal, then use fire/lightning combo (mentioned at start) keeping in mind curse will be ineffective due to 2 secs invulnerability on shield then proceed to use non charged lightning until curse is over. due to shield being delayed at start, their shield will then drop before yours allowing you to deal one last combo to finish them off before your shield drops.
NOTE: i have been rated best mage vs mage/rogue by both friends and enemy guilds. pets that effectively work with this technique are pets that grant bonus dmg and also include stuns such as slag :)
hope this helps mages vs curse mages