Originally Posted by
Nesox
STS missed the boat in my opinion by making crafting stats based. Effects based would have made for a far more personalized and diverse game. Small bonuses in luck, speed, armour, damage, hp, mana/heath regen, and the like would have added so much more to the game then just adding more primary stat like we largely have now. This would force compromise in builds based on individual styles of play and goals.