This but scaled by lvl.
I kind of gave up tho. This game is going out of control tbh.
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fix jug, thanks.
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This. But as Medievalmodel says, STS won't be making any high mob maps or maps with big pulls as it puts strain on the server. I feel the skills need to be fixed/buffed first, rather than a weapon being buffed. As many have said, and after trying out the new mythic aegis again, warriors are pretty useful again when it comes to packs of mobs, were just useless when it comes to the boss. I'd suggest maybe making Venge buff not only the warrior, but the whole party aswell. This would make atleast 1 warrior in the team a little more useful on the bosses. I think another problem is ankhs, since STS make money from players purchasing these with plat it makes 1 hit kill mobs worthwhile for them, so more are needed and bought.
#savethetankh
+1 i hope sts does add more new mythic wepons for the endgame warrior class (so much needed in improvements)(^u^)
Need dps weapon like magma
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Someone should provide vid of a tank running elite maps with/solo party to see current tank gameplay.
So, rather than optimizing game code, managing memory more properly and upgrading both the hardware and bandwidth of the system to allow for more maps to made with higher mob density, we instead essentially remove the usefulness of one of only three playable characters in the game, leading to some people outright quitting altogether? Seems kind of silly to me. But then again, what do I know, right?
Remove the usefulness of which character? I have no idea where you have got this assumption from? I was agreeing with you're post, I would love to see maps with big pulls and alot of mobs. If you mean by the Venge buffing everyone in the party, ofcourse this wouldn't be able to stack if there was another warrior using it aswell, it would just mean atleast tanks would be more useful on the boss. Obviously upgrading the server would be the best solution but I doubt STS will do that to fix one class.
No no, I was implying that the code is poorly optimized and because of that, higher mob density causes strain on the server. On top of that, I've noticed the bandwidth server side starts chugging when event time comes around, which means either the server physically can use an upgrade or the internet being provided to STS could be improved. The code would just take some time to make more efficient... But a relatively easy process if you know what you're doing. I was implying it's stupid to say making new maps with high mob density is impossible, because it is entirely possible to do, with some changes to how the game operates. As we have seen though, it can sometimes take YEARS to fix a single bug (rogue noxious bolt, anybody?), so I don't foresee any optimization to game code any time soon.
Never said it was impossible to make new maps with high mob density and big pulls, just that it's unlikely if Ren'gol maps are any indication of the future for AL maps. Seems STS don't want to invest in more server space which would not only ofcourse allow for these types of maps, it would also most likely fix all the damn lag and ping problems we keep experiencing.
What Kouj is saying is that STG have absolutely no intention to improve their "coding" or to invest any more resources to make their servers lag less. There solution was to reduce the amount of mobs in the new contents so they don't have to deal with all the instability that happened almost a year ago that caused major issues with gameplay. So DarrenPR, though your idea is great and we all agree with it. You are wasting your finger muscles and spit typing out that idea that many many many people in the past have already thought of and discussed about. People stop bringing it up because they know this wont ever happen.
Rogues dodges auto attacks and pet attacks alot. They crit a alot. The reason mages able to bring down rogue because of elondria gun proc . which is stacking armor. -100% dodge and -25% armor reduction and root. The 100 dodge reduction is crucial.
On the other hand warriors are easy target. They can't run. They can't hide. All their auto attacks and pet attacks get dodged by rogues. They can't take constant crits from rogues. All skill CD are long. More armor is not helping. Most skills needs charge to work properly. Eg. jugg, vb , axe, heal, wm, rally cry. All needs to be charged. So the charging time comes to play. Also there is this global CD on skills and animation delay on skills.
These are the major drawbacks of warrior. But the real reason is warriors can't never ever spam skills like rogues and mages do.
Just my thoughts
Agree %100 warrior weak defense and weak attack.. I die so fast I'm ashamed to even fight.. I can't even bother logging on at times game suck :( Pve suck too all those long everlasting run hoping a single item drop especially when you need a lot of it to craft somthing useless then recraft something useless only to do it over and over to recraft it into something good are u kidding me this is crazy I'll end up in the nut house trying to keep up... Yes!!!! Yes!!!! I hate pve so what it just make me bored and sleepy I don't find anything fun about it especially using a tank...
Talking about pvp (I am not commenting on warrior role in pve) AL PVP is not meant to be class vs class. Why do people judge tank ability to kill rogues or mage ability to kill tanks? CTF and TDM = team vs team. You all are just pestering sts to solve a non-existent problem.
Most "buff tank" posts do not even elaborate on how to and if it will work. The fact that there are so many of buff tank threads is just herd mentality, sheep following sheep who expect that sts will just buff a class because a few and their alts are building pressure with repetitive threads on the same topic.
Yess!!! Tank are always dependent on mage and rogues can we like roam on out own!?? Please!! :) love u sts :*