Yes I was being serious. NO pots would force them to fix the problems surrounding ALL classes instead of just throwing bandaids at it.
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But what if we lose damage and there isn't a healer around?
You need to edit your post alot, and here is just one edit suggestion:
(the current items in this game) are just very confusing and partly make no sense.
Or something like that.
Everyone will have to develop the mentality of "We need a healer to adventure" This will provide a much harder scale of gameplay and also like I said earlier, "Define Roles of DPS, Tank, and Healer" Instead of how we have it now as like Shebee said just DPS which is absolutely horrible IMO. We need more diversity in all the classes and the DEV's need to let us define our roles.
They do it exactly how I described to you, I have played for Years games like Star Wars Galaxies, World of Warcraft, and Everquest 1 and 2. All of which do not have just DPS, but since you have only a relatively small amount of exp in the MMO world, maybe look at it from my or another perspective because we are not just trying to increase the skill and overall quality of classes or just one class but the games infrastructure, which will provide a much better gaming experience once this game starts adding complex ideas like guild involvement and PVP rolls around. Take a game like Everquest II just for example (24 different playable classes) all of which are needed in Raids and in EVERY group a Healer and Tank and DPS are needed, those are the building blocks of MMO group play.
Like xanthia i have played i would dare to say every mmorpg worth mentioning in my life, ive seen games rise and fall, and well currently this game shares some major flaws with the games ive seen falling.
You said you played guild wars, great so have i, i have 8 characters at the max lvl (which is not really important in gw) and ive played every part of the game, gw is not a perfect example as there ia no real tank role, or real end game pve as we know in other games. But it does have different roles, guildwars doesnt even have potions yet still everything works fine with only passive mana regen from items/skills, and a more rapid regen while out of combat. And without any downtime apart from healing the wounded (some of you were concerned about downtime)
Now take a look at tloa and maybe ko, where everything is about who has the most pots and everyrhing focuses on dps mostly, i wonder why they never made it popular.
(sorry for typos im writing from my iphone)
Hmm... adding cooldowns to potions...
Definitely not more than 10 seconds unless the Enchantress gets some SERIOUS lovin'.
Thanks for clearing that up. I understand what your saying now.
So, after reading your entire post (I admittedly stopped as soon as I saw the 30 second cooldown), I am still not convinced about the 1-3 minute ability. The "rest" ability seems fine, but the idea about a 1-3 minute cooldown ability that restores a portion of hp and mana instantly... that sounds like a potion with a super long cooldown x.x
ZOMG!!! Not another friggin thread on pot cooldown!!! Why is pot spamming bad???!!?! People can choose to play with others, sometimes if you don't take it slow, you die spamming anyway if that appeals to you psychoz who hate the fact that people rarely die spamming!!!!! Jeez!
It doesnt have to be instantly, nor does it have to recharge hp in my opinion, it can also recharge over time.
And basically it is a super potion if you like to see it that way but at least im not spamming it and i need to consider using it before i actually do.
And remember, im not trying to sell my idea, im presenting an alternative to pot spamming which ruins gameplay and ****s up the point in having a tank or healer.
To all those who say omg join guilds and stuff.
Put it this way. I am playing in fnord servers and when I click "quick join" it tells me, no games available for me to join.
I scroll through the lists of games, and there are no LE, no Fathom Crypt. Nope, I'm all alone. (I play in gmt+8 time zone, to and from work, and abit more at night)
So yeah. finding "organised parties" is realllly hard for me now. So yes, I depend on potions heavily now to supplement my health.
I understand why you guys want organised groups and balanced teams to promote teamwork focused gameplay, but this is an iPhone game, a game played on the go. Its not something I can really devote my time to. I play it when I am bored. When I got 20 minutes to spare waiting for the bus.
I understand why team focused gameplay is fun and enjoyable, but I'm just trying to say that, it does not have to be that way for *all* games.
I personally think that if it should be possible for a character to solo a dungeon (given a high enough level). I think that having a team mate shouldn't be vital, but rather highly encouraged as it will greatly improve the speed of clearing the dungeon and making it easier. This is just my personal opinion of how the game should be. Its like games like Diablo, where you didnt *need* a teammate, but having a team mate made the game more fun. And yes, Diablo had potions.
I bought this game to play a mmorpg, and yet everyonr wants it to be loilw diablo?
What aboit adding a random dungeon finder kinda thing, which lets you choose your role and then the game forms a party with a tank healer and rest dps.
Or if you want to solo hack and slash everything okay but add an option to play the like a mmorpg, and reward the people who spend a couple of hours a week playing with better items etc.
Well, It is just my point of view. It is neither more correct or wrong then your point of view. Its how I'd like the game to be.
In the end its still in the hands of the devs. Do they read and nod their heads in agreement? Or are they busy rolling around on the floor laughing. I think the latter, because they have to be pretty high on something to make a game where a bear and a chicken goes around killing zombies.