True, why should we worry about new players if sts isn’t .
If sts put the effort to promote they’re game they would get so many players because it’s a great game but they don’t promote it .
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Heres some suggestions:
1) How about having event vendor for some future events be similar to the one in Lovecraft event.
Basically instead of directly giving a vanity, pet egg, badge or furniture in event vendor, make event vendor provide you with a recipe to craft the item. And to craft this item you'd need a lot of gold (250k-1m). You can have some of these recipes be a one time purchase as this would encourage more crafting.
You don't have to do this for every item, as this would make it hard for Hardcore's to obtain anything from event vendor, but you could have some items be "special" in that sense. For this to be effective the items have to be desirable.
2) Also from now on, make unlocked crates in event vendor require gold instead of tokens. And for the love of god stop making them require 1m to open as you've done in previous events. This discourages people from even trying because anyone who's played knows how terrible the odds are on crates.
3) Adding more loot to sir spendsalot. Things like the possibility of looting 100 planar fragments, 10-100 story tokens and other currencies in large quantities. In fact during events you could add event tokens to spendsalots loot table during an event. This way people can also gamble for the possibility of obtaining lots of tokens without having to run.
4) Just like the IAM Rich aura start introducing auras/wisps that require gold to purchase. Yes they should cost 50m. If you make them at least desirable they will sell. Maybe have it come in the form of a chest that will give you the aura + a title (non tradable).
Add old mythic/set/arc items to sirspendalot. I dont know if it would help. Or throw some pets in it. In all rarity. Or add gold to plat converter temporarily could be like 1m pr 1 plat. Im sure theres people out there would do that.
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+1 to all of idea here
I think theres no problem with too much gold drop or portal open too fast
Remember dm ? Best player 2+min to complete map other needed 3+ even 4+min
Now everyone who have kraken gear complete every single map in less than 20sec current gear is too op but @cinco know about game balance ofc
Yes, thats it in my opinion gold map should be mecharydon bcs theres no way even for best to complete this map in less than 1.10min dislike 15s runs in rahabkor. Or just increase hp elite bosses in zodias idk leave it to devs i hope they do something good to make all happy
Hi all
I though about it and I had an idea to creat a gold sink in this game.
And I found that the way people lose the most of their gold is by gambling.
By opening locks (buy keys with gold).
Awaking (buy gems with gold).
So I would suggest that we get some events where we can buy keys for gold. So people can buy keys to open locks or some events where you can buy unlocked chests to loot some items (kraken for sure to make people wanting to open it, SS, gl set…, and maybe change it to old items when the market you screwed up will be regulate) and vanities to reduce the amount of gold ingame and import some goods to trade on the market. (With that add some achievements like open 1000 chests),
Moreover it would be good if we could get blue gems every 2 months instead of 6. And make it bound only. So we will trade elite gems only and we will have to use the blue ones for ourselves for gambling awaks. (With that add achievements like reawak 1 million times)
Sir scamalot is also a good feature.
The only problem with this idea is that it may be too F2P friendly for you so you may lose money on that.
But with that gold sinks the gold loot of erahab is for sure needed to stabilise the market.
Stay in mind that the idea is not to make every item cheap aswell so we need the drop rate of the good items low to keep the excitment having it and because the goal is to reduce the gold cap for newcomers and casual players to keep up a little with the hardcore farmers while giving the nolife players an advantage and something to use their gold.
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-1 your ideas is basically inflation. Right now, the value of gold in AL is absolute worthless than plat. there is right way to get rid of inflation is change whole mechanic of the game. I would consider to just remove %gold loot from the game rather than nerfing it. just cuz making limitation on gold map or anything that relate to gold loot doesnt mean we will get better on the value of gold relate to inflation. we already have reached to the point where the game is almost similar to dark legend.
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what do you think about creating a new "sr spends a lot" in heracleiton? ( I think every city should have one ) It would be a great casino and it could also introduce news that suddenly appears in the chat saying that "sr. Spendsalot is in a sudden luck" meaning that at that moment he could get items with limited rotation and of course spending gold to try.
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We are working on a 'gold to roll' crate that will (hopefully) have some very worthwhile items in it. I like the idea of having a special mini-event where the loot chances from this crate are suddenly a lot better - but I am concerned with players not using the crate at all unless the event is active... and I worry that many players will feel left out of the chance to loot if the event happens at odd hours. That said, it's worth thinking about how it could be made to work fairly.
(Hypothetically) would this mini even cycle regularly? If so maybe have the mini even be cyclical, similar to the timers in the store. Allow x amount of minutes/hours the mini event is live, 1x out of every quarter of 24 hours, this could make it possible for all time zones.
Just a few random thoughts.
Avy