Originally Posted by
zeusabe
The psychological effect of subscription will still be there, obviously, in order to sell that optional subscription, at all, it must have some sort of leverage compared to purchasing platinum items one by one (product bundling to summarize your idea), otherwise, nobody would even touch that. People will start to think that STS is forcing their players into subscribing. However you put it, there is no such thing as a hybrid pay-to-play and free game, the moment you put that option, it will be classified as pay-to-play. That's how the industry works. Name one game where it's classified as hybrid pay-to-play and subscription. None. When somebody checks out a "new" game they haven't played before unlike yourself, they will only see that "subscription" option and automatically classify it as such. I don't think it's a good business move for STS.
Regardless of drop rate, they can still abuse the item drops from PVP kills by coercing. I did not say that losing items is the problem, it's the fact that you can repeatedly kill a fellow player with consent and get loots regardless if they lose that particular item or not. It's a proven flaw already that's happening now. Anyway, you're just suggesting so I won't really bother too much about it since you didn't really claim it would be the best direction. Nice effort for the write-up though. Thanks. XD