Hi,
please, post your screenshot and info here:
http://www.spacetimestudios.com/show...uitment-Thread
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Hi,
please, post your screenshot and info here:
http://www.spacetimestudios.com/show...uitment-Thread
Hello, my name is Odenthejust, I am interested in joining your guild because I find it very hard to find parties for elite dungeons, I have a warrior with mythic elondrian bulwark, and I need lots of planar essence for my mythic neclace, also will have imbued gear as soon as I sell samael. Please consider me I would love to a part of a freindly guild that I could charge into battle with. Thank you for your consideration.
Hi!
Go to this thread please:
http://www.spacetimestudios.com/show...uitment-Thread
Thank you
Thread unlocked, welcome back ER and ER fans get what youre here for! :)
Yey! We should make a photoshoot to celebrate the unlocked thread <3
Thanks to STS for opening our thread and changing the confusing title! :)
Hi guys,
for those who cant log in test server, there are few videos with new contest:
https://www.youtube.com/watch?v=T24tZ3Fb9qw
https://www.youtube.com/watch?v=4RAvianJShM
List of officers/recruiters updated to reflect current status :)
Gratz to all the promotions!
And gratz for maintaining top 6 lb position, keep it up, runners
<3
Sent from my MX4 using Tapatalk
With new expansion comes new system, which StS implement even before, but not with huge impact - Mobs with skills
In seasons before, there were only few mobs with skills (frost giants and spiders in Nordr; wolfs, mages and giants in shuyal and planar tombs; shamans and green orcs in tindrin) and to be honest, most common runs tactics count with parking/avoid these "strong mobs with skill which can kill us".
This new system is based on theory: "All mobs have some skills"
For succesfull and profitable runs we have to know our enemy, hope this article will help.
There are screenshots with my character and mob because of comparison of enemy size and for real look of enemy in zones.
Grunt and Armored GruntYou can see there are lots of mobs who can stun you (and all stun are area of effect!). Combination of pulls and stuns could be deadly even for high geared team. We will see in elites.
Attachment 135297
Grunt without armor can only autoattack, nothing special.
Armored Grunt can hit harder via red zone.
Crossbowman
Attachment 135298
Crossbowman has two skills: short red zone which get you dmg and push you a bit. Second is bomb, explosion will stun you.
Armored Grunt can hit hardr via red zone.
Shaman
Attachment 135299
Shaman can heal other. Difference from previous version (located in Tindrin areas) is, that his heal is instant and shaman canīt heal himself.
There are rumors that these shamans are girls. Who knows, however donīt call them Mr. just for sure..
Heavy Armored Grunt
Attachment 135300
Heavy Armored Grund has two skills: Red zone (shown on image) which get dmg and stun; second skill is similar to warriors Axe Throw which pulls you (this skill has long range, so running through group of Heavy Armored Grunt is quite dangerous).
Also casts an armor buff that affects all mobs in its area of effect, making the entire mob group harder to kill.
Black Wolf
Attachment 135301
Black Wolf has very low HP and apply dmg reduction debuff on you.
[B][U]Green Boar
Attachment 135302
Green Pigs will push you and stun. They have very low HP as well as Black Wolves.
Ogre Brute
Attachment 135303
Ogre Brute is that big guy with even bigger wooden hammer and with insane amount of HP. His speciality is to become stronger when you kill some other mob in his range.
And its not all. His skills are: Long red zone attack with strong dmg and stun. Immediately after Long red zone there will be Falling stones attack behind him (3 stones at the same time).
If you avoid Long red zone via run behind him, be careful on Falling stones.
In clearly theoretical level, ideal combination of party should be:
Rogues - fast killing Shamans and Ogre Brutes
Mages - for crowd control
Warrior - for taunting and aiming red zones to proper directions and areas to secure that rogues and mages will not be pulled and stuned
For more Glintstone contest info see my blog
Maps of new area are now uploaded, see blog page
All this time I thought crossbowman had the axe throw abilty 0_0
There is locations of shimmering gem nodes in the Cryogem mines for daily quest
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