Awww <3 That is honestly one of the cutest memories from back in the day that I've ever read, totally serious :))
Printable View
41, 45. It really doesn't matter, my point is emphasised either way. Auto level to something before the level cap, so that people can do a few runs before going to Max level and doing elites etc.
My reasoning for that is, what's the difference between auto leveling from 41 or 45? It's like 10k exp. You're not going to learn any more about a game from 50 runs than from 40 runs of WT4.
jut make the auto lvl to 36 , 36 to 46 they can learn all they need
Still, this is an RPG. One of the key components of any RPG is character development. When you take away the need to level from 1-41, then you practically demolish 90% of the game. Leveling is supposed to be a fun experience, but since grinding tombs all day gets dull, STS decides to just skip the problem, rather than improve upon it.
Personally, I think they should not only expand end-game, but also add newer ways to actually work to level up your character. Instead of sweeping the slow/repetitive xp farming under the rug, they should enlighten the experience with faster xp gains/lower xp checkpoints to level up faster, to make the first 41 levels quicker to progress through and to make running seem more efficent than it does now.
A plat purchase to half the xp needed to level up (only in the first 41 levels) would be a much better integration. Raising xp rewards from killing mobs would be another awesome alternative. Something to make that XP bar seemingly fill up quicker to visually drive the player to continue leveling.
Adding an Auto-Level feature is practically a slap in the face to RPG's.
When I started, I only had to grind from level 1-21 which I believe came to a grand total of around 25k XP before I capped. I ran most of that XP in Brackenridge and Dead City... basically, the normal versions of the maps which were currently being farmed at elite at the time.
When I arrived at the cap, I was familiar with both the most frequently farmed content in the game, and with enough of the game mechanics to be able to fully function at cap level. Of course I then went on to learn more and have been learning ever since XD
*shrug*
I really don't see how this is different. Forcing players to always grind from 1->cap doesn't automatically equip them with the knowledge that other capped players have gained from months/years of experience playing the game at end game.
In fact the only part of levelling that will be massively relevant will be the time spent in the normal mode of the new maps (after level 41) where they become familiar with the current and most relevant mob/boss styles. (Old mob styles don't need as much countering... once elite level, they can just go and 1 hit elite Rutger in Arcanum grounds.. new players have absolutely no need to know that we used to have to stand on the crystal and not move so as not to spawn any skeletons. Cos that is now irrelevant... its just nostalgia.)
This is a mobile mmo ... it is all about keeping the current content accessible / desirable for the mobile audience, not pushing it further and further out of reach as time goes on.
Since you guys want the player to get to know the game with the experience of playing it, maybe the solution is to remove level requirements for all zones going up to lets say, Shuyal. All the zones will scale to the player level. After the player has completed all the main quests leading up to Shuyal, he / she can purchase the 41 kit.
Overall, I still think the 41 kit is good. It adds more players to end level rather than them quitting half way. Want someone to buy that crappy expired legendary 41 weapon? Well there's a fresh 41 who only has 41 epics right now who may be interested. More people playing = more demand. More demand on the item means more buyers and a healthier economy.
http://images.tapatalk-cdn.com/15/06...26c752c3b7.jpg
Trimis de pe al meu GT-P5100 folosind Tapatalk
This is not meant to take away from the game I feel this is a good thing for people who have wanting to end game but don't want too go through th hassle of leveling we can all agree leveling is a pain and I mean no one is taking away pve it's just an easier way to get more end gamers and more people at end game. It be kind of cool to see more players and more op people , sts is trying to keep everyone pleased . Even free events without kits I think it's a good idea . Everyone benefits, if you want to level by yourself you can you wanna jump straight to 41 you pay for it.
make it such that players can only choose to auto lvl to 41 if they have capped 1 toon to 41