Originally Posted by
Energizeric
I didn't have time to read this entire thread, but I see the same complaints over and over, so I think I'll comment on a couple of them:
1) Complaint: Rogues run out of mana too fast.
Answer: Maybe you need to spec more INT. If you want a rogue that hits hard enough to one-hit a mage, then you are going to be unbalanced. If you spec more INT, then you will hit slightly less hard, but have way more mana.
2) Complaint: Mages die too easily.
Answer: Mages are not tanks. If you try to tank with your mage, you will lose. Try staying away and hit with long ranged attacks. If you can keep your distance you will win every time. If the warrior or rogue closes the distance and gets in close range of you, then you will lose. This one issue will decide most battles.
As for my suggested changes, I'd like to see Mage Frost skill actually have some affect of at least slowing the enemy. Right now it seems to do nothing more than just cause damage. Also, I'm not sure why but I've had quite a few experiences where warriors seem to dodge my fireball attacks (the stun doesn't work on them), and I'm not sure why since warriors have terrible dodge.