In your opinion, what would it take to get PL back to it's glory days?
At some point, I'm going (as I hinted) to make a series of threads (after careful consideration I decided that 1 thread would be too short), but anyways, what would it take in your opinion?
I will define the peaks of PL as:
- Best community and skill overall: Pre-Mynas Generation Alien Oasis era
- Most number of "reasonably good" players: The Sewers era
- Fastest runs? Open to debate. I would distinguish between pre-elixir and post-elixir days.
- Level of popularity currently enjoyed by AL (which I suspect will begin to decline as more attention shifts to newer games)
Once again, though, what would it take (in your opinion)?:
Would it mean?
- Content updates
- Better balance
- Perhaps greater media coverage
- A lot of new content?
- A subscription?
Or something else? Perhaps new modes of play? Something more radical, like a new engine?
In your opinion, what would it take to get PL back to it's glory days?
It's nice to see a bunch of people making highly detailed posts that aren't meant to attack someone.
On Topic: I agree with Crim's post on the fact that the intelligible and nicer part of the community is fading and there isn't a way to completely change that.
Back then PL was a mysterious game with much to explore and more knowledge to be gained. That sense of learning made players try to seek intelligence from other people in hopes that they have found a way, but now people aren't acting as intelligible as they used to because of the simplicity of the current game. Any player can jump into PvE with just about any build and completely dominate his way up to level 50 where they might need to rethink some strategies. Back in 2010-11, I struggled my way making gold and leveling up because of need for potions and the GIANT (compared to now) xp requirement to level up before 50.
I feel as if the challenge has been lost with the xp nerf, daily elixirs, and regular elixirs, and if there was a way the STS could undo all those pieces which ruined the PvE and , in some cases, the PvP experience, then I think the game could make it longer without a cap. If the sewers cap was this long, then I wouldn't be done.
Just an opinion. I might have come across in a different way than intended at some parts.
My list of things to do:
1. Make elixirs get removed once you die
2. Increase the xp requirements to level up between 1-65