Skills revamp for all classes
Hello,
I was thinking with my friend how we can change current skills to make them better (and nerf 3 broken ultimates). After some time, we've got some ideas:
WARRIOR:
Rallying Cry - make a complete revamp of this skill.
Grants 5% health leech.
1 upgrade - charged rallying cry grants 7.5% health leech
2 upgrade - rallying cry taunts nearby foes
3 upgrade - increases your and your allies armor by 10% or 15% if charged
4 upgrade - increased duration.
Mastery - each point of mastery increases your and your allies stats (str/dex/int) by 1%.
Axe Throw - change chance to stun to 100% chance for stun.
Skyward Smash - change chance to bleed to 100% chance for bleed.
Also, when you use skyward smash, it stops you at end which is very annoying. It should work like piercer (rog skill).
Chest Splitter - increase radius, also with speed set and delay it's hard to hit mobs (should be fixed).
Windmill - with speed set and rushing towards group of mobs, you can barely hit any mobs when you use windmill (should be fixed)
mastery - change 0.25% crit chance increase per point to 1% crit chance.
ROGUE:
Piercer: change chance to reduce target armor to 100% chance for reduce target armor by 15% (stacking, should work with other armor debuffs like kraken bow proc).
Razor Shield: increase dmg reduction from mastery from 1% per point to 2% per point.
Shadow Veil:
Make it an aura (with bigger radius) which follows caster (rog)
Change increased damage dealt by friendly allies within shadow veil by 15% to increase critical hit damage dealt by you and your nearby allies by 15% (doesn't require to be inside shadow veil to get crit dmg buff)
Nox Bolt:
Remove increased dot tick dmg from mastery and add increased dot tick speed by 25%.
SORCERER:
Shield:
Increase the amount of dmg it can absorb by 25%. Give us stun immunity for 2.5s after shield breaks. Slightly reduce cast time.
Gale force:
dash stops at end (similar issue with skyward smash), change it to dash which doesn't stop at end (like piercer), also that skill point now would grant 25% stacking speed for you and your allies. Could also completely remove the dash and keep movement speed increase only.
Lightning:
change 1% damage increase per point in skill mastery to 1.5%
Curse:
increase the dmg reduce of affected targets from 10% to 15%. Allow us to "place" curse (like rog trap skill) when there are no enemies around. The first target to touch that "curse trap", would get curse on himself.
Lifegiver:
Increase the amount of additional health granted by charged lifegiver by 20%.
Energizer:
change 65% haste increase to 25% haste, 25% stats (str/dex/int), 25% stack dmg, 25% boss dmg, 25% elite dmg increase.
Rage:
Lower the amount of str gained from 6x to 3x.
Immortal:
Reduce the amount of str gained from 3x to 1.5x
Lower time of immunity from 15s to 8s.
Ultimate Aimed Shot:
Reduce the amount of arrows from 3 to 2.
Skill & Ultimate Revamps + New Mechanics
These are various ideas & suggestions I have thought of while procrastinating. Text wall alert. Pls feel free to discuss below. (At the moment I only have ideas for rogue class)
=======Changes to old skills========
Shadow piercer:
-Charged shadow piercer on a single target makes your character land 3 additional quick stabs & slashes on that target before the spinning uppercut.
Shadow storm shot:
-Charged shadow storm shot AOE inflicts your targets with shadow curse, amplifying the damage they take from all sources by 15% for 3.5 seconds & reduces damage they deal by 15% for 3.5 seconds.
-Cooldown increased by 2 seconds.
Noxious bolt:
-Noxious bolt has the venom tick speed increased by 2×.
-Dot damage reduced by 40%.
-Venom reduces effectiveness of healing & regeneration from all sources by 35%
Entangling trap:
-Charged entangling trap always pulls nearby enemies in. Trap reset chance removed, instead cool down is reduced by another 1 second.
-Mastery increases chance of enemy excluding bosses getting rooted in place when pulled in, by up to 25% for the duration.
-Trap explosion removed. Instead, enemy attack speed is reduced by 30% within the barbed trap
-Your attack on trapped enemy will never miss.
Shadow Veil:
-No longer increases armor, instead increases critical damage of allies by 10%.
-"Enticing scent" enemies walking away from the source of the fumes have their movement speed decreased by 40% & enemy walking towards the source have their movement speed increased by 40%
(this effect has an additional range outside of fume radius).
-Fume radius increased by 25%.
-Explosion removed.
Razor shield:
-Damage tick speed increased by 30%.
-Cooldown +1 second.
-5% chance of blinding enemies hit directly by whirling razors. (not from bleed), doesn't effect bosses.
========Changes to ultimates=======
Ultimate aimed shot:
-Range increased by 150%/1.5x.
-Fires only 1 arrow.
-Always requires charging, charging roots your character in place. Taking damage stops ultimate from activating and staggers you for 1 second.
-Damage increased immensely.
-Ability ignores armor & all damage reduction effect except boss phases & passives.
-Inflicts mortal wound, disabling all regeneration & healing.
-"Head shot" instantly kills lesser enemies & reduces ultimate cooldown by 30%
-Refuel & Herbal medicine removed-
(NEW) Close combat:
-Activation grants 35% stacking damage reduction, 50% stacking speed, 50% Haste, 50% chance to counterattack enemies within melee distance.
-Counterattack has 50% chance to stun enemies for 2 seconds & 20% chance to knock down enemies for 3 seconds.
-Grant's 70% Armor mitigation at melee distance.
(NEW) Clairity:
-Concentrates for 2.5 seconds, taking damage during this duration will stop ultimate from activating and stagger you for 1 second.
-Activation makes your character regenerate 20% of mana every second & makes you immune to all debuffs except boss phases & boss passives.
-Critical damage increases by 40%
==========END (for now)===========
Thanks for reading, I understand that you may think this will make the rogue class broken, but I will also add reworks for other classes when I have free time, or you could reply with your version. Or make your own threads. Dev team is taking notes from many suggestions from diff people.
Happy Halloween & GLHF ^^
-Vulcaine Ada