I think Sorcerers Are Useless in PvE...
Hello,
From what I've noticed and in my testings, sorcerers are now not very effective in PvE. The reason being is that the Aegis for tanks is so powerful, it's like an ongoing clock for tank with no CD. The aggro from tanks groups mobs together and then the aegis decimates the mobs. A sorcerer's skills have cool down, a tank's skills do not. When I ran the new elites, I was 22 seconds faster on my first try just by switching a very skilled sorcerer (Papalix) to another rogue. So, the party went from 1 tank 2 rogues 1 sorcerer to 1 tank 3 rogues. I, and many others, would really like for all classes to have a use without compromising each other's roles.
Please note, that these are record runs. These runs show how efficient each class is and right now, sorcerer is just not efficient in anything except crypt related maps.
Sorcerers Are Useless in PvE...
Quote:
Originally Posted by
Zeus
Hello,
From what I've noticed and in my testings, sorcerers are now not very effective in PvE. The reason being is that the Aegis for tanks is so powerful, it's like an ongoing clock for tank with no CD. The aggro from tanks groups mobs together and then the aegis decimates the mobs. A sorcerer's skills have cool down, a tank's skills do not. When I ran the new elites, I was 22 seconds faster on my first try just by switching a very skilled sorcerer (Papalix) to another rogue. So, the party went from 1 tank 2 rogues 1 sorcerer to 1 tank 3 rogues. I, and many others, would really like for all classes to have a use without compromising each other's roles.
Please note, that these are record runs. These runs show how efficient each class is and right now, sorcerer is just not efficient in anything except crypt related maps.
Sorcerers can be stun machines and can do an awesome job at defending themselves if used correctly. Also,the Flame Forged Staff's DoT can shred through enemies' hp like nothing (especially on massive groups of enemies). Plus I think more runs should be analyzed with different mages before coming to the conclusion that mages are ineffective in PvE.
I think Sorcerers Are Useless in PvE...
I'm sorry but no class should be able to output more damage to multiple targets than a Mage. If I don't have the highest, I'm certainly up there for pure damage. Even with 10/10 mastery wth light it doesn't compare to rogue at the boss. I switch between staves and then ofc to gun at boss. With 1306 PURE DAMAGE and almost 1500 damage with elixir and supposed to be aoe class no 300k weapon and magma should put out more damage than me. Look at this photo of this new staff. CLEAN. Look at my dps. I'm pushing 2k dps.
I actually very much enjoy the support role of Mage in a clash and think I'm pretty good at it. But if I choose to noble exquisite my gear to insane stat values, I expect it to be for a purpose. At 1300 + pure damage without even the best damage gear, no class through any combination whatsoever should be putting out more aoe damage than Mage.
I say this all the time. Only thing Mage best at is mana. It's a joke. This testing in pvp is cool with all the 50% nerf. Mage and shield in particular are amazing. But these defensive skills will not be used in timed runs. They cannot be. So Idc about shield absorption mastery and other things. This is why I strive to balance my Mage. Keep over 200 str for shield in pvp and ALSO maximize my damage for timed runs. Maybe some people have more damage but not many. Crowd control isn't good enough role. You buff taunt on tank and they have aegis and they don't die easily. Is clock better? Even with 1500 damage with elixir than a aegis magma combo? Emphatically the answer is no.
So while it may feel cool to some mages that feel useful bc they can drop a clock and throw a fb, just know that your job is easily covered by other classes. They can do it better.
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