High cost of DL means i am just visiting the game
If i am playing a game, I am either fully into it, or I am just visiting.
I like DL, but after adding up the cost, I have to be a visitor. If i bought 500 plat for $50, i could use all that in a week. The cost of plat is high, and the in-game costs are higher. 5 plat in PL to make a new character, 50 plat in DL for the same, for example.
I wonder if DL will make less money by charging more because less people will get into it fully. Perhaps most players will just be visiting and only playing the free content.
High cost of DL means i am just visiting the game
I agree with Morfic as well. I also applaude everyone here and elsewhere for being reasonable in their responses though the knee jerk reaction (mine was included at very first) was to /rage *ON.
Lets be very brutaly honest. The hiked prices are for one purpose; increase profitability. You can say it was to slow things down, change this or that, but like changing a collar on a dog, its still a dog, just a different collar.
Now whether that was done because the folks at sts thought that due to content they would have less customes (reasonable assumption) and therefore less customer base and less revenue or if it was done because...well they wanted more cash (we all work for cash, except Bruce Wayne) we probably won't know.
What should be infinitely obvious, though there are strong opinions both ways, is that given the answers posted by sts employees this is how they planned it and its not going to change too much. It is working as designed. They've agreed to make a minor drop change that may alleviate some of the pain. Agreed it may be a tough pill to swallow, i don't care for it too much, but as the analogy is so loved, that's the color of the licorice.
Like Morfic said, he's getting use to it, though the shock of a different game dynamic was obviously strong for him and so many others.
There are tons of great suggestions for minor tweaks. You never know, maybe they'll make more changes without sacrificing their revenue too much.