I think has has something to do with removing energy.
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I think has has something to do with removing energy.
In case STS wants a specific example... In hauntlet second room there is a mage on the right side. During Jan 11-Jan 17, once that mage was killed, another mage spawned in its place almost immediately, like maybe in 0.5 seconds. Now, however, it takes like 2-3 seconds for that mage to spawn. In other words, there is a DELAY of the spawning of that mage, whereas during the Jan 11 - Jan 17 time period, there was almost no delay in that spawn. This makes Hauntlet times IMPOSSIBLE now (unless REALLY REALLY LUCky run).
The leaderboards should not be reset just to adjust a few times where 2/3 maps at most where different. In the broader aspect of things, everyone enjoyed better ping throughout, therefore everyone should have had similar footing in terms of doing new times. Don't forget that others have run legit times before the update,which far outway the few minor (impossible to-do times now). A simple solution would be to just revert the times as they were before the update changed everyone's ping. Or to implement this (better ping update again) so everyone has equal footing.. But resetting the LB all together is a bit of a drastic measure.
As mentioned in this thread before, it only affected maps with delays (as you pointed out). Resetting JUST those maps is not a drastic measure. It's obvious and simple. And fair. Comments?
And btw, I don't think the timed have that much to do with ping —*it has to do with the literally map delaying mob spawns, like hauntlet and southern seas (ping = 1 still wouldn't make southern seas possible).
Yo, Darren! I'm a bit confused. You're implementing that the leaderboards should be resetted. However, from what i've understand, since you mention the issue is during January 11-16, common sense would dictate that the timed records should be resetted/deleted between this time frame, not remove all records. Am I right, or are you nuts? :))
In order of most wanted to least wanted, here is the solution I would like to see:
1. Server ping change is discovered and re-implemented. No times get wiped off the board and all players have a much more responsive game with lower latency (win-win for players).
2. Assuming 1 cannot happen, remove times set between January 11 and January 17, possibly restoring times that were set previously back onto the board.
3. Assuming neither 1 nor 2 can happen, wiping the whole leaderboard while we still have 2 1/2 months to coordinate and reset our times - not preferred, but if the issue cannot be resolved and for whatever reason database management is too hectic to be feasible, I think this is necessary to ensure fairness.
4. Assuming none of the above can happen (and I wouldn't be thrilled if this is the solution), do nothing and just give guaranteed banners at the end of the season to the people who ran maps that were affected between January 11 & 17. Unfortunate as it may be, if nothing can be done about this issue, then nothing can be done and a few maps have been capitalized by a few players.
If nothing else happens, I'd at least like an explanation or something from a dev acknowledging the core issue and what they will attempt to do in the future to avoid these kinds of things happening again.
Here's my question tho @darren etc. Is it really about ping or are the maps themselves INHERENTLY different. Like I mentioned before, in hauntlet, the mage in room 2 would, after killed, spawn another mage in its place almost instantaneously (maybe 0.5-1s delay). Now, however, it's like 2-3s delay. That CANNOT have anything to do with ping (spawnrates should be solely affected by code —*... right?). And in southern seas, mobs literally spawn slower now. So even if the devs made everyone have ping = 1, would that actually change the hauntlet/southern seas? (not too sure about arena because I don't run that).
If you probably would spend as much time as others did in that 11-17 period on maps and not only easy to macrodoor arena I believe you wouldn't go out with all the ping thingy in here that much.
BTW, some maybe 10% of all the maps got new higher timer in that period. None of the upper elites (shuyal and higher) were affected by it. As far as I know it only was Hauntlet and Southern Seas elite. So assuming that almost all maps have been set with pretty hard to beat records is wrong.
Some of the maps me and my team had set between 11 and 17 got their time improved for example yesterday. So yeah, 1 simply does not affect everything.
Just my thoughts
Guys y'all are tripping with this whole ping thing. The maps themselves were affected, and yeah maybe your ping was improved but the ping isn't the reason for any reset IMO. The real reason is that the maps themselves changed (arena after u clicked the button it immediately started the swirling thing, now it delays, Hauntlet the mage spawn delayed, and southern seas the mob spawn also delayed). Literally just reset Hauntlet, Southern Seas, and Arena, and everything will be all g. :D
Maybe other maps were affected indirectly, but the only maps affected DIRECTLY seem to be arena, southern seas, and hauntlet, nothing else. But yes, an explanation from devs/a look into this issue would be greatly appreciated @Devs :)
I just really want some sort of response from some dev —*it's been a week since Darren made this thread, and just a "we're looking to it" would be greatly appreciated.
Server latency is always a tricky thing to track down, but in this example the time frame does coincide with our active deletion of Energy Kits and Essence from the server. This process has bow been completed as of a day or two ago so if the problems you were seeing have now gone away it was most likely the energy initiative as it had to batch delete small chunks of data from the database while the server was running.
Hi Caraspace, thanks for the reply. However, I think you may have misread what happened. Jan 11 - Jan 17 was a FASTER period for users, and for the hauntlet, southern seas, and arena maps, the delay of mobs that usually occurs was almost gone, thus making the mobs spawn FASTER. So it can't have been server latency right — the server was faster.
So, you are saying your energy deletion initiative actually improved the game responsiveness? Well, keep it running 24/7 then lol.
Seriously though, it sounds to me that you haven't looked into the issue at all.
I very much do appreciate a response to this thread, so thank you. However, I believe the "point" was missed here, as frynoodlez has said. During the affected time window, the server was far more responsive and provided much lower ping than I'd ever seen before. The maps, from a leaderboard-running player's perspective, appeared to have all mobs/objects pre-rendered rather than loaded after a trigger (example: in arena the "pink tornado" that appears when you click through the options to start the next boss appeared immediately upon clicking the button, rather than now where you can finish clicking the button and end up waiting 2-3s before the pink tornado appears). I would not consider the affected time window to be a "problem". The problem is that we had that time window of amazing server responsiveness and then it went away.... the "going away" part is the real problem I'm concerned with here.
Again, I appreciate the response(s) and hope they keep coming.
-Darren
Only 5-10 minutes of reading Darren's post thoroughly and understanding the point and a quick response would be very helpful, as the days are going by with nothing being done about this (time is important for lb runs, because the new season is nearing). We need a response.
We don't control everything in relation to this. We host with Amazon Web Service, and there are many things that we just don't have visibility on. Please let us know if you think things change drastically one way or the other, and we will try to look into it to keep your play experience as smooth as possible.