I've noticed that while engaged with an enemy, my bird faces the target when circling or running away from it now. Instead of that awkward run then snap around to shoot.....should save on chiropractic visits. Lol
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I've noticed that while engaged with an enemy, my bird faces the target when circling or running away from it now. Instead of that awkward run then snap around to shoot.....should save on chiropractic visits. Lol
:)
this feature was actually implemented first for our upcoming game "Blackstar" - but we liked it so much we integrated it to Pocket Legends!
(I love it!)
It's called strafing in real life and most other games, and it's PDS (pretty damn sweet).
Ya i love this new feature, makes things more realistic, good thinking STS!!
+1 - I like it...
Ya! I noticed that to, then I jumped up clapped my hands but noticed my hands where not holding the iPhone4. UhhOh! My iPhone goes through the roof and is in my ceiling. Had to climb a ladder to get it back.. -.- PDS ehh?
Lol, yeah def cool.
It an awesome idea but WHOEVER is designing it should reverse the legs to make it look more realistic.
I like it also, good work. I think I'll change my name to KraziiMoon!
Kraz
One word. Awesome!
It took me a few hours to acclimate to the movement (and I had to google strafing before I knew wth it was) but I believe I am now a fan of it. The rollertrack visual trickery at least makes my mage look faster than when she is clumping down the hallways in her combat elf shoes :)
I noticed while kiting a boss. I love that it doesn't look like I'm running away anymore. I am so glad you decided to implement it. It will help me realize when my target is off...like on a random wall or spot on the floor...;)
Yew like this patch the most so far. 1.7.1
This was one of the weird graphics I noticed when I started playing. Now, it looks more realistic with the strafing movement. Glad it was implemented in PL too.
This is great... It's amazing how small tweaks can have such an awesome impact on the game lol
I've been pretty vocal about my dislike for GCD, but I absolutely love the "facing" change.