The trail pack is awesome.
Not sure when we can offer the next one but I’m excited to do so when we can ;-)
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Type: Posts; User: Cinco
The trail pack is awesome.
Not sure when we can offer the next one but I’m excited to do so when we can ;-)
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You do get a bonus when the 6/6 is equipped. Weapons benefit from the set they don’t complete the set.
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Items that are a part of a set indicate that they are. Items that are not don’t say anything.
Weapons aren’t part of the set. You can use whatever weapon you want but the set comes from the other...
We'll take a look.
Most of the damage-dealing Skills have min/max values that aren't set up to scale based on your ever-increasing Stats (and they made sense back when the Level cap was a lot...
Nott don't have feet :-)
So far as I can tell the individual debuffs are being applied unless the target is specifically immune. I’ll double check since you’re saying that it’s not behaving properly. I do not see visual...
This isn't the place to rehash the years of conversation we've had on PvP - so I would encourage you to read some of the other feedback from the development team on the value of PvP.
TLDR; the PvP...
That's a cool idea worth considering. I don't know if it'll be quite as popular as applying a 'burn' DoT similar to the other Rusk Dynamo stuff.
Indeed, if the Rusk Dyanmo sword followed the same...
No need to apologize for your playstyle :-)
It sounds like you're pretty sold on the idea of removing the reflection all-together, and I can respect that. I personally like making the mobs take...
Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where...
Ah! It sounds like the Orb is missing the logic that respects target immunities - which would mean the fix is either a nerf for the Orb or stripping the logic that the Staff uses to respect...
The reflection gameplay is clearly stated in the weapon details.
Obviously this is for situations where slapping back a thousand percent of incoming damage is useful. If you are in a situation...
This is true. The staff will not proc if your target is immune to the effect (in this case it's armor debuff effects). To reiterate: if your target has immunity to armor debuffs then it is working as...
Appreciate it.
To set expectations (this is very hard to do on the forums where every announcement is seen as the ultimate extreme variant of whatever we're talking about)... the changes to the...
First thing I tried - and that breaks a bunch of other stuff. So it's not as simple as that, I'm sorry to say. Would've loved to just speed up those charge attacks :-)
That's not a bug. When your target is immune to the specific effect it's not going to proc the effect that is nullified by the target's buff.
Other aspects of the proc will hit - but not the ones...
Please be more specific. What is not working about the proc?
From what you say, if I go into the game and it procs should I just assume it works and that you're not using it correctly? Is there no...
I know.
Haste and bows is still being addressed and won't be ready for public consumption for a while.
In the meantime you get a buff. It is far from a perfect solution - but it's better than...
Help me out here: when you say "fix" do you mean "buff?"
The one legit issue reported with the staff was fixed a while ago. Are you talking about something that remains unreported in this thread?...
It's about the haste - and I didn't spell that out for players who aren't using the bow.
Comparing Rusk Dynamo weaponry without the impact of haste puts the bow ahead by a small margin.
...
Because so many players have responded indicating that they feel the bow is underpowered.
And indeed, even though it performs better in internal testing the actual in-game performance of the bow...
My data comes from dealing damage to monsters of varying types including the procs. In my test environment I have a variety of popular gear combos and the 'best' OP gear combos available to see...
I literally said "The overall buff for the bow" - and you quoted that.
Read my earlier statement on the status of haste and its relationship to the projectile system. I think this will clear up...
The overall buff for the bow is closer to ~15%
Reading this thread it's pretty clear that the other weaponry doesn't need a buff (so they don't get a buff :-)
In terms of DPS, and sustained damage (DPM, max damage) the Rusk Bow performs better than the other weapons by ~7.5%
From what I'm reading here this is not enough to satisfy my Rogues ;-)
We're...