Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where...
Type: Posts; User: Cinco
Cool. We'll do a pass through all of the Star Beast weapon proc data and ensure that it's consistent with respect to immunity logic. The expected result will be Orbs won't proc in situations where...
Ah! It sounds like the Orb is missing the logic that respects target immunities - which would mean the fix is either a nerf for the Orb or stripping the logic that the Staff uses to respect...
The reflection gameplay is clearly stated in the weapon details.
Obviously this is for situations where slapping back a thousand percent of incoming damage is useful. If you are in a situation...
This is true. The staff will not proc if your target is immune to the effect (in this case it's armor debuff effects). To reiterate: if your target has immunity to armor debuffs then it is working as...
Appreciate it.
To set expectations (this is very hard to do on the forums where every announcement is seen as the ultimate extreme variant of whatever we're talking about)... the changes to the...
First thing I tried - and that breaks a bunch of other stuff. So it's not as simple as that, I'm sorry to say. Would've loved to just speed up those charge attacks :-)
That's not a bug. When your target is immune to the specific effect it's not going to proc the effect that is nullified by the target's buff.
Other aspects of the proc will hit - but not the ones...
Please be more specific. What is not working about the proc?
From what you say, if I go into the game and it procs should I just assume it works and that you're not using it correctly? Is there no...
I know.
Haste and bows is still being addressed and won't be ready for public consumption for a while.
In the meantime you get a buff. It is far from a perfect solution - but it's better than...
Help me out here: when you say "fix" do you mean "buff?"
The one legit issue reported with the staff was fixed a while ago. Are you talking about something that remains unreported in this thread?...
It's about the haste - and I didn't spell that out for players who aren't using the bow.
Comparing Rusk Dynamo weaponry without the impact of haste puts the bow ahead by a small margin.
...
Because so many players have responded indicating that they feel the bow is underpowered.
And indeed, even though it performs better in internal testing the actual in-game performance of the bow...
My data comes from dealing damage to monsters of varying types including the procs. In my test environment I have a variety of popular gear combos and the 'best' OP gear combos available to see...
I literally said "The overall buff for the bow" - and you quoted that.
Read my earlier statement on the status of haste and its relationship to the projectile system. I think this will clear up...
The overall buff for the bow is closer to ~15%
Reading this thread it's pretty clear that the other weaponry doesn't need a buff (so they don't get a buff :-)
In terms of DPS, and sustained damage (DPM, max damage) the Rusk Bow performs better than the other weapons by ~7.5%
From what I'm reading here this is not enough to satisfy my Rogues ;-)
We're...
Thanks for the feedback! We'll have a much more detailed post on what to expect from the (entirely f2p) "Lost Expedition" content for Elder Woods next week.
In the meantime...
All of the...
They’re not meant to shoot 360.
Best wishes.
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Very sorry to hear that you feel misled by the item. We are not trying to trick anyone. To make sure you know what you're getting we indicate the jewel socketing parameters in the game in several...
To be fair, the feedback isn't four pages of complaints about boss encounters :-)
Rusk Weapons are not meant to replace your existing OP loadout(s) but to supplement your overall playstyle with...
Low levels with friends can most certainly play (they get carried) - but if you insist on running solo with a Level 10 HC you're gonna die.
There is no level restriction to enter the zone - but the encounter itself is Level 86 (and does not scale to lower levels).
So you can go as a lower level toon but you may want to bring a couple...
Stuff like this is super fun - and we have done this kind of thing in the past, though it has been for in-person events / conventions. Finding the right prize is the trick in my opinion.
I don't...
Are you using any speed elixirs? If so - they may be giving you a higher bonus.
Thanks in advance!
This issue will be fixed with the next update.
Thanks!