Deep Marsh cannot be open 24/7 due to the accessibility of the Arcane and Set items from this zone. Having it constantly open is too high of an inflow of these items that it will harm the overall...
Type: Posts; User: VROOMIGoRealFast
Deep Marsh cannot be open 24/7 due to the accessibility of the Arcane and Set items from this zone. Having it constantly open is too high of an inflow of these items that it will harm the overall...
This is absolutely an option, and the direction I'm leaning towards!
At this point in AL's lifetime, sadly this is not an option. This would require a major skill overhaul and be very risky.
You say nice, I say "very very bad for us" hahaha
I mean, all the broken procs that have been released/fixed over the years kind of beg to differ =P
While I understand the desire to have the Ultimates more, that is a rather large swing in power to allow these abilities to be fired often and would make a lot of content a lot easier than it's...
That is correct, all of those parameters are the same for every ultimate (they're what I'm calling charge), and the cooldown time after an ultimate has been used before it can begin charging back up...
Ok so the general thought I'm hearing is:
- If Bows were equal (or closer) to daggers in terms of their contribution to Skill Damage, there would be higher diversity in Rogues for bow/dagger users...
The effect of Energize was increased to 65% cooldown reduction. The charge/recharge time of Energize was not changed, all Ultimates charge/recharge the same.
We've said before that visual upgrades to ultimates will come. Not sure how that is ignoring you, but oh well I'll repeat it.
Visual upgrades to ultimates are coming. :)
The increased basic attack damage, as some mentioned, was meant to be the counter to lower skill damage and armor. Previously bows were the king and no one used daggers unless they had broken procs....
I was able to find a way to restore this behavior! This will come out next week :)
When your character is brand new, at the early levels, we do have something which increases your chance of gear specific to your class. That ends pretty early on though.
We'll look into this! :)
Fly Lord Orrick isn't working in untimed?
Hey Arlorians,
We're rolling into the second week of the Festerfang Expansion and we have some updates for you today:
+ Corrected descriptions of Marshland Crates
+ Festerfang Chests now count...
Hmm thanks for this report. We found cases in testing where the boss can be pulled and thought we fixed them, these pets might not be using proper behavior on their pulls. We'll get this looked at!
It does apply to caster
Scheduled for this week:
Increased damage of Ultimated Aimed Shot
Increased duration of Medicinal Herb and Refuel to 15 seconds
Increased damage of Meteor Strike
Increased shield amount of Grand...
Hey y'all,
I'm going to preemptively close this thread down, as they've been getting out of hand lately.
We hear your feedback on the skill issue and fast cap and understand your concerns. We...
Hey Arlorians,
The battle for the fastcap banner ends tomorrow, so you're running out of time to power through and earn this exclusive banner!
We have a few fixes today for Arcane Legends:
+...
Tried being in a party, and I can see places in the logic where this could potentially break, but I'm unable to reproduce the situation I'm seeing in the screenshot (specially I always have Inspect...
Using my special Hieroglyph magic I can see 2 sets of UI overlapping. One that goes Invite > Send > Join > Message. The other goes Send > Join > Message.
I'm trying to look into this one, but I'm...
This will be fixed on our next push!
Sorry Everyone, this thread was starting to get out of hand.
We are very aware of the issue with skills and are trying to solve the problem. If there is going to be any adjustments or any kind of...