Yeah theyre blunt DPS is the same, but like i said Archers do not stop.
The running To a monster, Stomping and the Swinging actions are the time consumers
Type: Posts; User: iNFaMous
Yeah theyre blunt DPS is the same, but like i said Archers do not stop.
The running To a monster, Stomping and the Swinging actions are the time consumers
hh is correct, 5 Well equippd Archers Rarely stop moving while they go through a dungeon, and they are still easily the strongest character.
Even though my main is warrior I am fine with this, all...
Do you not have enough threads promoting this guild?
I see a new one everyday..
Warriors =/= Taking little damage
This is what we do, we take less damage while sacrificing our attack.
If it were an Archer or Enchantress running through Lost Expedition with Ease there is...
Shutdown.
Haha
Taunt is primarily a skill Most Warriors use for the added Dodge bonus now, its ability to actually Aggro the monsters and bring them to you is mediocre at best and they wont stay with you for long...
I have a problem with you portraying Post update Warriors as " Wow Overpowered "
This is A key way to start a bandwagon which in turn will lead to a nerf.
Warriors aren't overpowered, they just...
Would you care to explain what build that tank might have? I have lv 5 Stomp, Taunt, Evasion & Beckon. 50 : 50 Str to Dex.
Yet I struggle to maintain any aggro and when I do I have to repeatedly tap...
Archers are the most refined, but they are pretty balanced with mages.
It's just the Warriors that need to be brought up and and it shouldn't be a prelonging issue
Thats not off-topic, its the same point in a different view,
Warriors just need some Tweaking.
This thread is going to go in circles.
This thread cannot be justified until Devs mention any financial issues which they haven't.
Each Dungeon they release is Easily earning them currently...
Beckon is one of the best of few skills we have, i would Never try to change it when we have a Large variety of near useless ones.
Seconded.
Seph you said in your previous thread you started the game 7 Hours ago ( Alot of us have been here for weeks supporting them from the start ), for you to suggest additional payment plans...
Croc's Frosty Chain
Req lv 10, 33 Str
1 Str, 2 M/s, 13 Armour
This happens to me quite often, its a result of lag especially while using 3g.
It can happen on any map.
If you mean the Very high Armor rating they had, i believe it has been fixed now as it was a bug.
From my views of wands and staves they are fairly balanced, with the speed rating included, but...
Everything Class & Skill wise is fine.
Its the Weapon stats that need tweaking,
There are 3 solutions:
1. Strength as a Stat needs to have more emphasis on damage ( possibly hp )
2....
Well do me a favor and quote me where I've asked for Anything to be down graded.
The objective i had for this thread was for acknowledgment that Warriors have a very short straw in terms of weapon...
To sum that up for you, you think,
We should ignore the fact that Warrior Weapons and the Strength Stat on a Whole should be useless in comparison to Daggers & Dexterity?
The issue you don't understand that i'm bringing up is that they are Dex requirement weapons, Not only does this make 1 handed and 2 handed weapons near useless, Warriors are intended to Add Strength...
Taunt is near useless in its current state, i did level mine to 5 in hope it proved useful however it doesn't, the dodge bonus is very low and it needs bringing up quite a bit along with its Aggro.
...
Dagger Archer
when you chose your class i would assume you planned on being an Archer ( with a X / Bow ), Reasons to switch to a Dagger were mostly caused by a over powered skill ( Evasion - 100 ...
Ursan Spike-Axe 1h
Req Lvl 29, 91 Str
33-43 Damage, 1.5 Speed, 3 str, 1 H/s, 2 Armor
Assassin's Thin Dagger
Req Lvl 29, 90 Dex
30-33 Damage, 0.6 Speed, 3 Dex, 1% Crit
So first of all ill say this applies mostly to Warriors,
We have a selection of 1 handed Weapons / 2 handed Swords & for Warriors implementing dexterity Daggers
Now as this goes 1 handed and 2...