Really? Shouldn't this be a no brainer as it's just a matter of sorting the list? In fact, this shouldn't even be a coding change, should be a configurable item :) Just saying ..
Type: Posts; User: Nitexx
Really? Shouldn't this be a no brainer as it's just a matter of sorting the list? In fact, this shouldn't even be a coding change, should be a configurable item :) Just saying ..
Actually, I don't see any reason NOT to allow more crafting slots. If you play the game intensely and farm enough essences that you always have full crafting slots, then I see now reason to NOT allow...
You cannot complain about ganging, as that is what the current PVP system incentivizes. If the odds of success are greatly increased by joining 3 other people to kill 1 or 2, and assuming the...
I like the idea of adding hybrid classes along with keeping the existing classes.
Mage + Rogue = Cleric - Has access to some Mage skills and some Rogue skills
Rogue + Warrior = Dragoon - Has...
Actually, why are we event restricted to 500 inventory slots? Is this arbitrary or a memory constraint?
Considering the escalation of the economy size, even 500 locked crates is really nothing....
Awesome work Sera! Well deserved!
No need to necessarily have a stacking system. The problem being solved here is that those that have a lot of items in their inventory don't want to spend a solid 30 seconds scrolling through 500...
Nice! Fast!
I actually agree that Plat should just become another currency that is tradable and earnable within the game. As it is, plat is available from contests, offers, purchase why not have killing a...
This was the highest u could get solo. Elixir plus proc plus pet buff. :)
http://img.tapatalk.com/d/14/06/05/epyby6ej.jpg
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Check CS price on tradable combo elixirs ...
Why rogues only? :) You're a Classist!!
Auto sell price. Actual price is determined by the market. It would be based on the price that you can liquidate the item, ie. you can sell a common for 9 gold, a legendary for 17 and an arcane for...
This would now also act as a luxury tax as higher lvl, more expensive weapons would cost more to repair, and also it would be added satisfaction to killing someone in PvP. The item would not be...
Have items degrade if you die. Whether PvP or Pve, the items lose durability, and thus lose stats upon dying. This will also incentivize NOT dying and thus be a tax on lack of skill. Items can repair...
That first part was opinion, not fact :) I should have specified
This is the dumbest gold sink. Only a noob would spend hard earned money on something which has no instrinsic nor resellable value whatsoever. This is such a half hearted gold sink it's almost sad.
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This is a good idea, but I don't think it provides much. The same number of locked will be opened, as it will be roughly equal to the number of crates 'unlocked', which is already happening. So that...
Meh, the charge attack is still ostensibly useless and I would rather use the standard attack. Even if it did less damage but at least stunned, I would use it. I guess it's useful for pve, but even...
Honestly, the mana regen is useless. Almost all mages now just do a full INT build. As stated before, our problem is staying alive, not running out of mana. I would much rather see a dodge or shield...
With a lot of people at or near their inventory cap, it's time consuming to scroll30 or 40 time to get to the bottom of your inventory list (where your elixirs are). Can we at least have the option...
The reward for pvp is killing another player. This does NOT need further incentivization. This is and should be an 'expense'. If you want to earn, farm, if you want to kill and have fun, then kill...
Of course it will be better, just like the lvl 36 myth daggers are better than the lvl 26 arcane hooks. You have to understand, what STS needs to happen is that something is highly desirable for a...
How hard would it be to simply give a token to all players that started the run, and thus allow only a dcd player that bears that token re-entry? This can still remain a timed run, without allowing...
I like option 2. Have the timed run now fall down to a non-timed run. However, that being said, and I feel this way about normal runs too, I don't think people should be able to randomly join. If...