Btw, is there a good pvp guide?
Type: Posts; User: Emailjoseph
Btw, is there a good pvp guide?
Ah, cool! Thx much
Also, absolute buff/debuff (eg ARM-10) affects fast weapons more, proportional buff/debuff (eg dodge-10%) makes no difference to breakeven armor.
Correction, speed displayed in game is rounded. For bear, between harpoon and limbchopper, breakeven AMR is 130. Suggest to calc speed using DMG/DPS to improve accuracy. No change for Mage nightmare...
Thx! Then -65% speed is less fearful in pvp with push/ pull.
Find that DPS is important when combined with speed stats, and DMG is not important (implicitly captured in DPS & speed).
Ballista...
Sorry for confusion. I mean "will poison needle slows enemy's attack speed? Or only walking speed?"
Weapon A will have same damage as weapon B if enemy's armor is: ( DMG(A) - ARM ) / speed(A) = ( DMG(B) - ARM ) / speed(B) => ARM = ( DPS(A) - DPS(B) ) x speed(A) x speed(B) / ( speed(B) - speed(A) )
If yes, then it should be better to use high DPS weapons, relative to the case without ranger. New to PL, not sure if I am correct. Found that... Armor break even point = DPS difference x multiple of...